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	<title>Comments on: Kids_ (Foster Wattles)</title>
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	<link>http://www.freeindiegam.es/2012/10/kids_-foster-wattles/</link>
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		<title>By: John Evans</title>
		<link>http://www.freeindiegam.es/2012/10/kids_-foster-wattles/#comment-14018</link>
		<dc:creator><![CDATA[John Evans]]></dc:creator>
		<pubDate>Thu, 25 Oct 2012 05:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3964#comment-14018</guid>
		<description><![CDATA[Yeah, ultimately I didn&#039;t get anything from this. If you ask me what the author intended me to feel after playing it, I couldn&#039;t tell you. There were some visuals which were intriguing, but...eh.]]></description>
		<content:encoded><![CDATA[<p>Yeah, ultimately I didn&#8217;t get anything from this. If you ask me what the author intended me to feel after playing it, I couldn&#8217;t tell you. There were some visuals which were intriguing, but&#8230;eh.</p>
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		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2012/10/kids_-foster-wattles/#comment-13888</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Tue, 23 Oct 2012 20:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3964#comment-13888</guid>
		<description><![CDATA[i like this]]></description>
		<content:encoded><![CDATA[<p>i like this</p>
]]></content:encoded>
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		<title>By: W_Godfrey</title>
		<link>http://www.freeindiegam.es/2012/10/kids_-foster-wattles/#comment-13770</link>
		<dc:creator><![CDATA[W_Godfrey]]></dc:creator>
		<pubDate>Mon, 22 Oct 2012 15:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3964#comment-13770</guid>
		<description><![CDATA[I feel like the secondary button was there to make some kind of commentary on conventional menu and journal systems, but you saw them so briefly the point never really sunk in. 

His earlier game, Icarus, had a similar point, where the underlying &#039;point&#039; was revealed through play, but I felt that in this instance the connection between the two states was too esoteric to have much emotional impact. 

I still enjoyed the playthough though, I hope Foster Wattles comes back to these ideas in a future titles.]]></description>
		<content:encoded><![CDATA[<p>I feel like the secondary button was there to make some kind of commentary on conventional menu and journal systems, but you saw them so briefly the point never really sunk in. </p>
<p>His earlier game, Icarus, had a similar point, where the underlying &#8216;point&#8217; was revealed through play, but I felt that in this instance the connection between the two states was too esoteric to have much emotional impact. </p>
<p>I still enjoyed the playthough though, I hope Foster Wattles comes back to these ideas in a future titles.</p>
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		<title>By: orange08</title>
		<link>http://www.freeindiegam.es/2012/10/kids_-foster-wattles/#comment-13746</link>
		<dc:creator><![CDATA[orange08]]></dc:creator>
		<pubDate>Mon, 22 Oct 2012 13:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3964#comment-13746</guid>
		<description><![CDATA[Boring. That&#039;s all I can say. The game had no distinct goal. Most of the time I was just holding down the right arrow key. :&#124;]]></description>
		<content:encoded><![CDATA[<p>Boring. That&#8217;s all I can say. The game had no distinct goal. Most of the time I was just holding down the right arrow key. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_neutral.gif" alt=":|" class="wp-smiley" /> </p>
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