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	<title>Comments on: Calmness (Darren Hewer)</title>
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	<link>http://www.freeindiegam.es/2012/10/calmness-darren-hewer/</link>
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		<title>By: JMickle</title>
		<link>http://www.freeindiegam.es/2012/10/calmness-darren-hewer/#comment-11984</link>
		<dc:creator><![CDATA[JMickle]]></dc:creator>
		<pubDate>Sun, 07 Oct 2012 13:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3733#comment-11984</guid>
		<description><![CDATA[Man I love all these megazeux games you&#039;re putting up. I think I was about 11/12 when I first started making/playing them and this is really taking me back. Calmness was definitely one of my favourites.]]></description>
		<content:encoded><![CDATA[<p>Man I love all these megazeux games you&#8217;re putting up. I think I was about 11/12 when I first started making/playing them and this is really taking me back. Calmness was definitely one of my favourites.</p>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2012/10/calmness-darren-hewer/#comment-11654</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 01:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3733#comment-11654</guid>
		<description><![CDATA[Personally, I love the limitations but yeah there are definitely some serious pitfalls. Stilted controls, random AI, lots of other common problems come to mind.

Still, it&#039;s an interesting subculture (and I didn&#039;t even get to the ZZT-only stuff this time) and a cool part of gaming history. 

Man, I&#039;ll have to do Door games sometime thinking of telnet interfacing. Maybe next summer or something.]]></description>
		<content:encoded><![CDATA[<p>Personally, I love the limitations but yeah there are definitely some serious pitfalls. Stilted controls, random AI, lots of other common problems come to mind.</p>
<p>Still, it&#8217;s an interesting subculture (and I didn&#8217;t even get to the ZZT-only stuff this time) and a cool part of gaming history. </p>
<p>Man, I&#8217;ll have to do Door games sometime thinking of telnet interfacing. Maybe next summer or something.</p>
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		<title>By: bunnyvision</title>
		<link>http://www.freeindiegam.es/2012/10/calmness-darren-hewer/#comment-11651</link>
		<dc:creator><![CDATA[bunnyvision]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 00:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3733#comment-11651</guid>
		<description><![CDATA[I understand why they&#039;re important from a creative standpoint, but I will never download any ZZT game. I don&#039;t mind telnet interfaces, I&#039;ll download the most primitive of roguelikes. But ZZT, man...zzt...]]></description>
		<content:encoded><![CDATA[<p>I understand why they&#8217;re important from a creative standpoint, but I will never download any ZZT game. I don&#8217;t mind telnet interfaces, I&#8217;ll download the most primitive of roguelikes. But ZZT, man&#8230;zzt&#8230;</p>
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