A person once said this:
“But there can be no dramatic irony in videogames, because dramatic irony depends on a knowledge differential between spectator and protagonist — yet in a videogame the player is both spectator and protagonist at once.”
This is an experiment to see if it could be done. It cheats a little because there are two protagonists. – [Author’s description]
Mothhead is an interactive art demo built in Unity by San Francisco-based industry art studio Massive Black. Explore the beautifully dark and whimsical underground grotto as a moth, meet a new friend, and find your other physical half. – [Author’s description]
Katabasis is about enigma, exploration, and myth. It is about a father, a son, and ancient gods. The player possesses a father who has taken his estranged young son on a trip into the Russian wilderness. – [Author’s description]
Bird racing is a sport played in Guyana and Trinidad as well as in the immigrant communities in Queens. It is actually more like bird-debating, as they sit two birds next to each other and see which one can tweet the fastest and angriest…It’s a weird, macho subculture centered around tiny birds. – [Ingame text]
Survive for as long as possible! But the enemies get stronger and faster, and you get slower as time passes.
14+ seconds is okay.
17+ seconds is a good time.
18+ seconds is great.
19+ seconds is superb. – [Author’s description]
[Play online (Flash)]
Blockage is a little like a isometric Snake variant, except your task is simply to get from point a to point b without crashing into a wall. – [Reviewer’s description]