<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Psychiatric Evaluation (ConflictiveLabs)</title>
	<atom:link href="http://www.freeindiegam.es/2012/09/psychiatric-evaluation-conflictivelabs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/09/psychiatric-evaluation-conflictivelabs/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 21:19:22 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/09/psychiatric-evaluation-conflictivelabs/#comment-10253</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 15:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3554#comment-10253</guid>
		<description><![CDATA[The only problem is that the game states an &lt;b&gt;insane/sane = bad/good&lt;/b&gt; analogy, which encourages the player to remain on sane mode, when it&#039;s only on insane mode where you can talk to the ghosts, get hints about the secret passage when you&#039;re close to it, and open the green door.

But other than that this is pretty original in many ways. I like it.]]></description>
		<content:encoded><![CDATA[<p>The only problem is that the game states an <b>insane/sane = bad/good</b> analogy, which encourages the player to remain on sane mode, when it&#8217;s only on insane mode where you can talk to the ghosts, get hints about the secret passage when you&#8217;re close to it, and open the green door.</p>
<p>But other than that this is pretty original in many ways. I like it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2012/09/psychiatric-evaluation-conflictivelabs/#comment-10242</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 13:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3554#comment-10242</guid>
		<description><![CDATA[Text mode has a HINTS command.]]></description>
		<content:encoded><![CDATA[<p>Text mode has a HINTS command.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Evans</title>
		<link>http://www.freeindiegam.es/2012/09/psychiatric-evaluation-conflictivelabs/#comment-10234</link>
		<dc:creator><![CDATA[John Evans]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 10:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3554#comment-10234</guid>
		<description><![CDATA[Interesting idea, I guess, and fairly well executed, but it&#039;s difficult to figure out. I have no idea what to do with the ghosts; I run into them and nothing happens...]]></description>
		<content:encoded><![CDATA[<p>Interesting idea, I guess, and fairly well executed, but it&#8217;s difficult to figure out. I have no idea what to do with the ghosts; I run into them and nothing happens&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
