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	<title>Comments on: Lim (merritt kopas)</title>
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	<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/</link>
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		<title>By: Kyle Reimergartin</title>
		<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/#comment-8848</link>
		<dc:creator><![CDATA[Kyle Reimergartin]]></dc:creator>
		<pubDate>Sun, 09 Sep 2012 20:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3201#comment-8848</guid>
		<description><![CDATA[Oh man this was very painful and I almost cried at the end. Beautiful.]]></description>
		<content:encoded><![CDATA[<p>Oh man this was very painful and I almost cried at the end. Beautiful.</p>
]]></content:encoded>
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		<title>By: hugs</title>
		<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/#comment-8769</link>
		<dc:creator><![CDATA[hugs]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 10:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3201#comment-8769</guid>
		<description><![CDATA[this is the most gut-wrenching thing]]></description>
		<content:encoded><![CDATA[<p>this is the most gut-wrenching thing</p>
]]></content:encoded>
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	<item>
		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/#comment-8651</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 08:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3201#comment-8651</guid>
		<description><![CDATA[i had to struggle really hard to get through and sometimes i had to run away WOW IT&#039;S JUST LIKE REAL LIFE]]></description>
		<content:encoded><![CDATA[<p>i had to struggle really hard to get through and sometimes i had to run away WOW IT&#8217;S JUST LIKE REAL LIFE</p>
]]></content:encoded>
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		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/#comment-8648</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 06:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3201#comment-8648</guid>
		<description><![CDATA[Mm.  That happened to me on both my tries :(]]></description>
		<content:encoded><![CDATA[<p>Mm.  That happened to me on both my tries <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_sad.gif" alt=":(" class="wp-smiley" /> </p>
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	<item>
		<title>By: mb</title>
		<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/#comment-8647</link>
		<dc:creator><![CDATA[mb]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 06:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3201#comment-8647</guid>
		<description><![CDATA[got stuck almost immediately with no way to progress since the 3 blue guys were blocking the only way out and couldn&#039;t be moved at all. maybe i&#039;ll give it a second try.]]></description>
		<content:encoded><![CDATA[<p>got stuck almost immediately with no way to progress since the 3 blue guys were blocking the only way out and couldn&#8217;t be moved at all. maybe i&#8217;ll give it a second try.</p>
]]></content:encoded>
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	<item>
		<title>By: worluk</title>
		<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/#comment-8636</link>
		<dc:creator><![CDATA[worluk]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 02:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3201#comment-8636</guid>
		<description><![CDATA[This is kind of perfect, in its modest way.  I appreciated how being attacked doesn&#039;t &#039;kill&#039; you (i.e. artificially reset anything), it just makes your life hell, maybe impossible.  Compared even with other games which aim to communicate something about human experience, this kind of attention to detail makes all the difference.  I also think it benefited greatly from being wordless, and wish more designers would have the confidence in to go that route.  Thanks for posting it.]]></description>
		<content:encoded><![CDATA[<p>This is kind of perfect, in its modest way.  I appreciated how being attacked doesn&#8217;t &#8216;kill&#8217; you (i.e. artificially reset anything), it just makes your life hell, maybe impossible.  Compared even with other games which aim to communicate something about human experience, this kind of attention to detail makes all the difference.  I also think it benefited greatly from being wordless, and wish more designers would have the confidence in to go that route.  Thanks for posting it.</p>
]]></content:encoded>
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	<item>
		<title>By: thecreepyhour</title>
		<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/#comment-8618</link>
		<dc:creator><![CDATA[thecreepyhour]]></dc:creator>
		<pubDate>Mon, 03 Sep 2012 20:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3201#comment-8618</guid>
		<description><![CDATA[This is great and really touching.]]></description>
		<content:encoded><![CDATA[<p>This is great and really touching.</p>
]]></content:encoded>
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	<item>
		<title>By: Radical Dreamer</title>
		<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/#comment-8614</link>
		<dc:creator><![CDATA[Radical Dreamer]]></dc:creator>
		<pubDate>Mon, 03 Sep 2012 20:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3201#comment-8614</guid>
		<description><![CDATA[Well, though I too was thrown outside of the level, in the end I still managed to communicate with the (significant?) other square, so I guess it&#039;s okay (or, more likely, there are two glitches).]]></description>
		<content:encoded><![CDATA[<p>Well, though I too was thrown outside of the level, in the end I still managed to communicate with the (significant?) other square, so I guess it&#8217;s okay (or, more likely, there are two glitches).</p>
]]></content:encoded>
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	<item>
		<title>By: Joe</title>
		<link>http://www.freeindiegam.es/2012/09/lim-merritt-kopas/#comment-8611</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Mon, 03 Sep 2012 18:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3201#comment-8611</guid>
		<description><![CDATA[Early in the game I got rammed by two dark blue squares and the collision glitched, putting me outside the level.

At first I was like &quot;yeah, fuck all you squares and your oppressive square culture, I can go anywhere.&quot; Then I got to the end and it was (probably) unintentionally sad, and reflective on what happens when we choose to work inside vs. outside systems.

Good job.]]></description>
		<content:encoded><![CDATA[<p>Early in the game I got rammed by two dark blue squares and the collision glitched, putting me outside the level.</p>
<p>At first I was like &#8220;yeah, fuck all you squares and your oppressive square culture, I can go anywhere.&#8221; Then I got to the end and it was (probably) unintentionally sad, and reflective on what happens when we choose to work inside vs. outside systems.</p>
<p>Good job.</p>
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