A collaborative storytelling experiment in an abstract 3D world. - [Author's description]
[Play Online]
«Porpentine was here…Now I strive for greater heights!»
Loved it. Found Porpentine’s tombstone.
heehee
i played for 2 hours without realizing it. GG
Graffiti Sim 2013
Fell into the water from a high place and didn’t want to climb back up. Hmm.
This is cute, but how do I leave a message?
Though very interesting, there are so many messages that the game begins to lag after enough load in. I think there needs to be some way to limit the messages to load up.
I like the idea but at this point there are too many messages. You can hardly see where you’re going.
NAME
EMAIL
Website URL
NOTE - You can use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
«Porpentine was here…Now I strive for greater heights!»
Loved it. Found Porpentine’s tombstone.
heehee
i played for 2 hours without realizing it. GG
Graffiti Sim 2013
Fell into the water from a high place and didn’t want to climb back up. Hmm.
This is cute, but how do I leave a message?
Though very interesting, there are so many messages that the game begins to lag after enough load in. I think there needs to be some way to limit the messages to load up.
I like the idea but at this point there are too many messages. You can hardly see where you’re going.