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	<title>Comments on: VESPER.5 (Michael Brough)</title>
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	<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/</link>
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		<title>By: drlemon</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7708</link>
		<dc:creator><![CDATA[drlemon]]></dc:creator>
		<pubDate>Wed, 22 Aug 2012 15:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7708</guid>
		<description><![CDATA[Dude. I think your games just don&#039;t work on anything below mac 10.6. This happened with kompendium too.]]></description>
		<content:encoded><![CDATA[<p>Dude. I think your games just don&#8217;t work on anything below mac 10.6. This happened with kompendium too.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7584</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 20 Aug 2012 23:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7584</guid>
		<description><![CDATA[In Windows it&#039;s in the Application Data or %appdata% directory for the currently logged-in user. (You can type &quot;%appdata%&quot; into the Start Menu&#039;s &quot;Run...&quot; window in either XP or Win7 to jump directly to the right place.) There you&#039;ll see a directory called &quot;vesper5.&quot;]]></description>
		<content:encoded><![CDATA[<p>In Windows it&#8217;s in the Application Data or %appdata% directory for the currently logged-in user. (You can type &#8220;%appdata%&#8221; into the Start Menu&#8217;s &#8220;Run&#8230;&#8221; window in either XP or Win7 to jump directly to the right place.) There you&#8217;ll see a directory called &#8220;vesper5.&#8221;</p>
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		<title>By: LEO</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7578</link>
		<dc:creator><![CDATA[LEO]]></dc:creator>
		<pubDate>Mon, 20 Aug 2012 22:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7578</guid>
		<description><![CDATA[Hey how do you start a new game? I cannot find the &quot;save gave&quot; file.]]></description>
		<content:encoded><![CDATA[<p>Hey how do you start a new game? I cannot find the &#8220;save gave&#8221; file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7283</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Tue, 14 Aug 2012 16:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7283</guid>
		<description><![CDATA[Yeah, the top and bottom thing is interesting. Especially since the designer has previously played around with the concept of what is and is not a wall at the edge of a room in &lt;a href=&quot;http://www.glorioustrainwrecks.com/node/2268&quot; rel=&quot;nofollow&quot;&gt;a previous game&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Yeah, the top and bottom thing is interesting. Especially since the designer has previously played around with the concept of what is and is not a wall at the edge of a room in <a href="http://www.glorioustrainwrecks.com/node/2268" rel="nofollow">a previous game</a>.</p>
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	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7278</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Tue, 14 Aug 2012 11:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7278</guid>
		<description><![CDATA[I hadn&#039;t noticed until seeing this screenshot that the wall images explicitly include arrows nudging you toward the right.

[Ah, playing my turn for today reveals that either each player sees a different set of wall images, or -- even more interestingly if true, given the way this game is playing with time on the most basic level -- the wall images change each day.]

It&#039;s also interesting that there&#039;s ambiguity as to whether the gaps on the top and bottom toward the left are actual wall openings or whether they&#039;re just an accident of the framing. (All walls on the first screen except the one on the far left have those notches. My guess is that either those are solid walls on the top and bottom or else the entire corridor is porous. Probably the former.).

Lastly, someone on Twitter was recently complaining that they can&#039;t enjoy even single-player games these days because -- and I might be mangling their sentiment here, possibly because I couldn&#039;t relate -- the field is already full of &quot;power&quot; players or &quot;FAQ-based&quot; players, leaving no room for solitary exploration of a game&#039;s language/intricacies/game-rules(?). In any case, it&#039;s interesting that this game&#039;s set-up seems to sidestep that issue, at least for anyone starting within the first few days of its release (and assuming no one cheats the system and maps the whole thing out at once).

[Also, there&#039;s probably a sly comment to be made about in-app purchases and/or reports of players selling their save-files, but I can&#039;t quite get it together.]]]></description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t noticed until seeing this screenshot that the wall images explicitly include arrows nudging you toward the right.</p>
<p>[Ah, playing my turn for today reveals that either each player sees a different set of wall images, or -- even more interestingly if true, given the way this game is playing with time on the most basic level -- the wall images change each day.]</p>
<p>It&#8217;s also interesting that there&#8217;s ambiguity as to whether the gaps on the top and bottom toward the left are actual wall openings or whether they&#8217;re just an accident of the framing. (All walls on the first screen except the one on the far left have those notches. My guess is that either those are solid walls on the top and bottom or else the entire corridor is porous. Probably the former.).</p>
<p>Lastly, someone on Twitter was recently complaining that they can&#8217;t enjoy even single-player games these days because &#8212; and I might be mangling their sentiment here, possibly because I couldn&#8217;t relate &#8212; the field is already full of &#8220;power&#8221; players or &#8220;FAQ-based&#8221; players, leaving no room for solitary exploration of a game&#8217;s language/intricacies/game-rules(?). In any case, it&#8217;s interesting that this game&#8217;s set-up seems to sidestep that issue, at least for anyone starting within the first few days of its release (and assuming no one cheats the system and maps the whole thing out at once).</p>
<p>[Also, there's probably a sly comment to be made about in-app purchases and/or reports of players selling their save-files, but I can't quite get it together.]</p>
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		<title>By: Jabberwok</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7277</link>
		<dc:creator><![CDATA[Jabberwok]]></dc:creator>
		<pubDate>Tue, 14 Aug 2012 10:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7277</guid>
		<description><![CDATA[This is a really cool idea. I like it when games form connections to reality in some way.]]></description>
		<content:encoded><![CDATA[<p>This is a really cool idea. I like it when games form connections to reality in some way.</p>
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	<item>
		<title>By: Michael Brough</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7255</link>
		<dc:creator><![CDATA[Michael Brough]]></dc:creator>
		<pubDate>Mon, 13 Aug 2012 08:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7255</guid>
		<description><![CDATA[OH, and could you hit &quot;show details&quot; and email me the crash text? (smestorp@gmail.com) that would be super helpful if you can, thank you!]]></description>
		<content:encoded><![CDATA[<p>OH, and could you hit &#8220;show details&#8221; and email me the crash text? (smestorp@gmail.com) that would be super helpful if you can, thank you!</p>
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	</item>
	<item>
		<title>By: Michael Brough</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7254</link>
		<dc:creator><![CDATA[Michael Brough]]></dc:creator>
		<pubDate>Mon, 13 Aug 2012 08:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7254</guid>
		<description><![CDATA[Oh dear!  I&#039;m really sorry about that.  What macos version are you using?]]></description>
		<content:encoded><![CDATA[<p>Oh dear!  I&#8217;m really sorry about that.  What macos version are you using?</p>
]]></content:encoded>
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	<item>
		<title>By: John P</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7250</link>
		<dc:creator><![CDATA[John P]]></dc:creator>
		<pubDate>Mon, 13 Aug 2012 03:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7250</guid>
		<description><![CDATA[This works on my crummy Windows laptop. Finally a game for 25th century busy gamers!  :razz:]]></description>
		<content:encoded><![CDATA[<p>This works on my crummy Windows laptop. Finally a game for 25th century busy gamers!  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_razz.gif" alt=":razz:" class="wp-smiley" /> </p>
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	<item>
		<title>By: RedPandaGamer</title>
		<link>http://www.freeindiegam.es/2012/08/vesper-5-michael-brough/#comment-7247</link>
		<dc:creator><![CDATA[RedPandaGamer]]></dc:creator>
		<pubDate>Mon, 13 Aug 2012 03:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2743#comment-7247</guid>
		<description><![CDATA[Keeps crashing on me :(  Using the Mac version]]></description>
		<content:encoded><![CDATA[<p>Keeps crashing on me <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_sad.gif" alt=":(" class="wp-smiley" />   Using the Mac version</p>
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