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	<title>Comments on: Úrquel: The Black Dragon (David T. Marchand)</title>
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	<link>http://www.freeindiegam.es/2012/08/urquel-the-black-dragon-david-t-marchand/</link>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/08/urquel-the-black-dragon-david-t-marchand/#comment-6612</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 23:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2589#comment-6612</guid>
		<description><![CDATA[Thanks! Glad to hear some comment on the multiple-endingness of this (it has 4 endings, everyone). The perspectival shift (ooh I like the sound of that) generally takes all the attention.

The hero-kills-dragon-saves-princess plot is there exactly to make things simple and predictable when the POV-switch gets confusing, so I&#039;m happy that was transparent enough.

I found &lt;a href=&quot;http://armorgames.com/play/11446/help-the-hero&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;Help the Hero&lt;/b&gt;&lt;/a&gt; to have a similar plot, though the game&#039;s kinda silly. Virtually any genre, I think, could have a heroic NPC that follows you and automatically does the slaying/rescuing while you solve seemingly minor challenges.

The interface giving you information you otherwise wouldn&#039;t see is definitely out of IF&#039;s reach, but other types of games could pull it off. I&#039;m thinking in a playable version of the idol-stealing sequence in The Secret of Monkey Island.]]></description>
		<content:encoded><![CDATA[<p>Thanks! Glad to hear some comment on the multiple-endingness of this (it has 4 endings, everyone). The perspectival shift (ooh I like the sound of that) generally takes all the attention.</p>
<p>The hero-kills-dragon-saves-princess plot is there exactly to make things simple and predictable when the POV-switch gets confusing, so I&#8217;m happy that was transparent enough.</p>
<p>I found <a href="http://armorgames.com/play/11446/help-the-hero" rel="nofollow"><b>Help the Hero</b></a> to have a similar plot, though the game&#8217;s kinda silly. Virtually any genre, I think, could have a heroic NPC that follows you and automatically does the slaying/rescuing while you solve seemingly minor challenges.</p>
<p>The interface giving you information you otherwise wouldn&#8217;t see is definitely out of IF&#8217;s reach, but other types of games could pull it off. I&#8217;m thinking in a playable version of the idol-stealing sequence in The Secret of Monkey Island.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/urquel-the-black-dragon-david-t-marchand/#comment-6611</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 22:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2589#comment-6611</guid>
		<description><![CDATA[Oh, wow, this is really sharp. The perspectival shift is interesting enough -- especially the bit of cognitive dissonance it provokes before you&#039;ve figured out what&#039;s going on -- but it becomes extra interesting once some of the key actions are placed off-screen. It&#039;s like the parser knows more than you do (&quot;pick up seal?&quot; what seal?), but since it&#039;s all following genre conventions you can intuit exactly what information is missing. (The optional insubordination subplot is also a treat, along with the Quixote-style obliviousness of our ostensible hero.)

I wonder what it might take to pull off something similar in a different game genre, whether that could possibly be satisfying.]]></description>
		<content:encoded><![CDATA[<p>Oh, wow, this is really sharp. The perspectival shift is interesting enough &#8212; especially the bit of cognitive dissonance it provokes before you&#8217;ve figured out what&#8217;s going on &#8212; but it becomes extra interesting once some of the key actions are placed off-screen. It&#8217;s like the parser knows more than you do (&#8220;pick up seal?&#8221; what seal?), but since it&#8217;s all following genre conventions you can intuit exactly what information is missing. (The optional insubordination subplot is also a treat, along with the Quixote-style obliviousness of our ostensible hero.)</p>
<p>I wonder what it might take to pull off something similar in a different game genre, whether that could possibly be satisfying.</p>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2012/08/urquel-the-black-dragon-david-t-marchand/#comment-6610</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 22:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2589#comment-6610</guid>
		<description><![CDATA[(me too)]]></description>
		<content:encoded><![CDATA[<p>(me too)</p>
]]></content:encoded>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/08/urquel-the-black-dragon-david-t-marchand/#comment-6608</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 21:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2589#comment-6608</guid>
		<description><![CDATA[OK, that sounds about right. Thanks for the liking, means a lot from someone like you.]]></description>
		<content:encoded><![CDATA[<p>OK, that sounds about right. Thanks for the liking, means a lot from someone like you.</p>
]]></content:encoded>
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		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/08/urquel-the-black-dragon-david-t-marchand/#comment-6607</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 21:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2589#comment-6607</guid>
		<description><![CDATA[FIG is anti busywork, basically. Everyone doing this is a part-time volunteer, and the more overhead we have with each post, the less inclined we are to post things. That&#039;s why we don&#039;t tag things, generally.

(p.s. I really liked this game)]]></description>
		<content:encoded><![CDATA[<p>FIG is anti busywork, basically. Everyone doing this is a part-time volunteer, and the more overhead we have with each post, the less inclined we are to post things. That&#8217;s why we don&#8217;t tag things, generally.</p>
<p>(p.s. I really liked this game)</p>
]]></content:encoded>
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	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/08/urquel-the-black-dragon-david-t-marchand/#comment-6606</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 20:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2589#comment-6606</guid>
		<description><![CDATA[:)]]></description>
		<content:encoded><![CDATA[<p> <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/08/urquel-the-black-dragon-david-t-marchand/#comment-6605</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 20:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2589#comment-6605</guid>
		<description><![CDATA[Thanks for sharing, Terry!

Have any of you guys thought about having more tags on this posts? Like, &quot;text game&quot; or something like that for this kind of games? Or is FIG anti-genre?]]></description>
		<content:encoded><![CDATA[<p>Thanks for sharing, Terry!</p>
<p>Have any of you guys thought about having more tags on this posts? Like, &#8220;text game&#8221; or something like that for this kind of games? Or is FIG anti-genre?</p>
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		<title>By: TomSmizzle</title>
		<link>http://www.freeindiegam.es/2012/08/urquel-the-black-dragon-david-t-marchand/#comment-6604</link>
		<dc:creator><![CDATA[TomSmizzle]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 20:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2589#comment-6604</guid>
		<description><![CDATA[I really really like this one. Messes with the format in cool ways without screwing it all up. Rad as hell.]]></description>
		<content:encoded><![CDATA[<p>I really really like this one. Messes with the format in cool ways without screwing it all up. Rad as hell.</p>
]]></content:encoded>
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