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	<title>Comments on: The Kittelutioning (Norgg)</title>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/the-kittelutioning-norgg/#comment-8170</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 17:20:41 +0000</pubDate>
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		<description><![CDATA[I really like this. I&#039;m still not certain I fully grasp the interface, but figured enough out to get by. I get that angle determines which traits are being adjusted and distance from center determines the &quot;strength&quot; of those traits, but I&#039;m not sure I understand how, during a single drag, it decides to interpret your actions as simultaneously affecting multiple traits. I guess it has overlapping angle regions? And that when exiting an angle region, that region&#039;s &#039;strength&#039; sticks at the current value and the newly entered region&#039;s trait jumps to the current value?]]></description>
		<content:encoded><![CDATA[<p>I really like this. I&#8217;m still not certain I fully grasp the interface, but figured enough out to get by. I get that angle determines which traits are being adjusted and distance from center determines the &#8220;strength&#8221; of those traits, but I&#8217;m not sure I understand how, during a single drag, it decides to interpret your actions as simultaneously affecting multiple traits. I guess it has overlapping angle regions? And that when exiting an angle region, that region&#8217;s &#8216;strength&#8217; sticks at the current value and the newly entered region&#8217;s trait jumps to the current value?</p>
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