<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Pixelapse (BNeutral)</title>
	<atom:link href="http://www.freeindiegam.es/2012/08/pixelapse-bneutral/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/08/pixelapse-bneutral/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 19:46:31 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: BNeutral</title>
		<link>http://www.freeindiegam.es/2012/08/pixelapse-bneutral/#comment-8546</link>
		<dc:creator><![CDATA[BNeutral]]></dc:creator>
		<pubDate>Sun, 02 Sep 2012 21:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3172#comment-8546</guid>
		<description><![CDATA[Yeah, sorry about the slippery controls guys.
Sadly I can&#039;t fix them because of competition rules.
Also I doubt I&#039;ll come back to this idea anytime soon, so if anyone who feels capable, you can just take the idea (and code) if you really liked it and just give me a mention in the credits or something.]]></description>
		<content:encoded><![CDATA[<p>Yeah, sorry about the slippery controls guys.<br />
Sadly I can&#8217;t fix them because of competition rules.<br />
Also I doubt I&#8217;ll come back to this idea anytime soon, so if anyone who feels capable, you can just take the idea (and code) if you really liked it and just give me a mention in the credits or something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TomSmizzle</title>
		<link>http://www.freeindiegam.es/2012/08/pixelapse-bneutral/#comment-8539</link>
		<dc:creator><![CDATA[TomSmizzle]]></dc:creator>
		<pubDate>Sun, 02 Sep 2012 16:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3172#comment-8539</guid>
		<description><![CDATA[really cool, I thought the boss at the end was very clever.]]></description>
		<content:encoded><![CDATA[<p>really cool, I thought the boss at the end was very clever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2012/08/pixelapse-bneutral/#comment-8193</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 20:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3172#comment-8193</guid>
		<description><![CDATA[Agreed. When LD comes around, I tend to focus on the good ideas that could be great post-compo, since 48 hours isn&#039;t really enough to polish an innovative experience. 

I hope this one gets fixed.]]></description>
		<content:encoded><![CDATA[<p>Agreed. When LD comes around, I tend to focus on the good ideas that could be great post-compo, since 48 hours isn&#8217;t really enough to polish an innovative experience. </p>
<p>I hope this one gets fixed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/pixelapse-bneutral/#comment-8134</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 12:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3172#comment-8134</guid>
		<description><![CDATA[I played until the third section, at which point the way movement was being implemented (did it change for the third section?) felt like too much of a hindrance to bother struggling through. Lots of great platformers have a bit of inertia/friction, of course, but I think one thing that remains mostly constant among them is that hitting the opposite arrow direction will have a subtractive effect on the current movement vector. The problem here, I think -- and the cause of the similar complaints on the LD and Kongregate pages -- is that it appears that hitting the opposite direction bumps your velocity up to maximum speed in the opposite direction, leaving little chance for self-adjustment. I was totally enjoying it until then. I&#039;d love to see a post-competition update.]]></description>
		<content:encoded><![CDATA[<p>I played until the third section, at which point the way movement was being implemented (did it change for the third section?) felt like too much of a hindrance to bother struggling through. Lots of great platformers have a bit of inertia/friction, of course, but I think one thing that remains mostly constant among them is that hitting the opposite arrow direction will have a subtractive effect on the current movement vector. The problem here, I think &#8212; and the cause of the similar complaints on the LD and Kongregate pages &#8212; is that it appears that hitting the opposite direction bumps your velocity up to maximum speed in the opposite direction, leaving little chance for self-adjustment. I was totally enjoying it until then. I&#8217;d love to see a post-competition update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mdweedoo</title>
		<link>http://www.freeindiegam.es/2012/08/pixelapse-bneutral/#comment-8115</link>
		<dc:creator><![CDATA[mdweedoo]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 09:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3172#comment-8115</guid>
		<description><![CDATA[Towards the end I realised that if you fuck up you can&#039;t beat the game. I liked this one, awesome idea]]></description>
		<content:encoded><![CDATA[<p>Towards the end I realised that if you fuck up you can&#8217;t beat the game. I liked this one, awesome idea</p>
]]></content:encoded>
	</item>
</channel>
</rss>
