<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Kodachrome (MNWS)</title>
	<atom:link href="http://www.freeindiegam.es/2012/08/kodachrome-nmws/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 19:41:14 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: mora</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-10251</link>
		<dc:creator><![CDATA[mora]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 15:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-10251</guid>
		<description><![CDATA[please,any of you can explain where the yellow tower is? i found all the gems and don&#039;t know what to do.i found also the secret chamber with the guy(where i have to go?) and the one with mario...still don&#039;t know what to do! this game is driving me crazy! :shock:]]></description>
		<content:encoded><![CDATA[<p>please,any of you can explain where the yellow tower is? i found all the gems and don&#8217;t know what to do.i found also the secret chamber with the guy(where i have to go?) and the one with mario&#8230;still don&#8217;t know what to do! this game is driving me crazy! <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_eek.gif" alt=":shock:" class="wp-smiley" /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-7181</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 11 Aug 2012 02:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-7181</guid>
		<description><![CDATA[After going down again and again, I started getting the feeling that it was impossible to go back up. I felt let down when that wasn&#039;t the case.

I got half the crystals, got bored, and gave up.]]></description>
		<content:encoded><![CDATA[<p>After going down again and again, I started getting the feeling that it was impossible to go back up. I felt let down when that wasn&#8217;t the case.</p>
<p>I got half the crystals, got bored, and gave up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-7169</link>
		<dc:creator><![CDATA[Jasper]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 17:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-7169</guid>
		<description><![CDATA[I liked it a lot despite sharing the criticism of the difficulty, which stopped me playing ultimately.  Jumping into a new room and hitting a spike immediately was not cool...  I do love the atmosphere and music.  The very floaty jump is not to my taste, but the level designs that work with it make it work, when they work.]]></description>
		<content:encoded><![CDATA[<p>I liked it a lot despite sharing the criticism of the difficulty, which stopped me playing ultimately.  Jumping into a new room and hitting a spike immediately was not cool&#8230;  I do love the atmosphere and music.  The very floaty jump is not to my taste, but the level designs that work with it make it work, when they work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AbstractAlien</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-7147</link>
		<dc:creator><![CDATA[AbstractAlien]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 03:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-7147</guid>
		<description><![CDATA[Oww, I definitly found it too hard in places and had to give up, it&#039;s nice but I felt if the jumping was just slightly higher it would be more balanced difficulty-wise.]]></description>
		<content:encoded><![CDATA[<p>Oww, I definitly found it too hard in places and had to give up, it&#8217;s nice but I felt if the jumping was just slightly higher it would be more balanced difficulty-wise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ElTipejoLoco</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-7146</link>
		<dc:creator><![CDATA[ElTipejoLoco]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 02:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-7146</guid>
		<description><![CDATA[Funny, I felt that this room was harder than the next. Maybe it&#039;s just the fact that I&#039;m using a wireless keyboard and sometimes a light tap of the up arrow key would result in either an overshot jump or no jump at all when trying to deal with the volley of bullets, and so the difficulty was more on my side of things than due to the game?

But then after that&#039;s the tower, anyway, which sort of takes the cake for me.]]></description>
		<content:encoded><![CDATA[<p>Funny, I felt that this room was harder than the next. Maybe it&#8217;s just the fact that I&#8217;m using a wireless keyboard and sometimes a light tap of the up arrow key would result in either an overshot jump or no jump at all when trying to deal with the volley of bullets, and so the difficulty was more on my side of things than due to the game?</p>
<p>But then after that&#8217;s the tower, anyway, which sort of takes the cake for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ElTipejoLoco</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-7145</link>
		<dc:creator><![CDATA[ElTipejoLoco]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 02:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-7145</guid>
		<description><![CDATA[Those blocks aren&#039;t spelling finish me. They ARE spelling something, but it&#039;s not really useful at all and is just vulgar and possibly humorous to some.

Also, the information about the secret room is indeed provided elsewhere, sort of: Two of the natives, one in a far away green area and another very close to that area make mention of its contents- if you talk to the latter before the former, their dialogue can seem a bit confusing.

I only found 4 of the upgrades and had assumed that the 5th was going to be located in the yellow area of no return, but, alas.]]></description>
		<content:encoded><![CDATA[<p>Those blocks aren&#8217;t spelling finish me. They ARE spelling something, but it&#8217;s not really useful at all and is just vulgar and possibly humorous to some.</p>
<p>Also, the information about the secret room is indeed provided elsewhere, sort of: Two of the natives, one in a far away green area and another very close to that area make mention of its contents- if you talk to the latter before the former, their dialogue can seem a bit confusing.</p>
<p>I only found 4 of the upgrades and had assumed that the 5th was going to be located in the yellow area of no return, but, alas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-7142</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 01:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-7142</guid>
		<description><![CDATA[Thanks! (I had expected something to happen in that secret area&#039;s penultimate room -- it looked before like the squares were spelling something like &quot;finish me&quot;? -- but, alas.)

And I had missed that other secret room. Curious that the game is basically unfinishable without stumbling upon that one. (Unless that information is repeated elsewhere that I also missed?)

Stopping for the night now at the yellow room with the lasers and moving platforms. These rooms are much harder, but so far have check points at the beginning of each one. It&#039;s almost like this part is a separate game.]]></description>
		<content:encoded><![CDATA[<p>Thanks! (I had expected something to happen in that secret area&#8217;s penultimate room &#8212; it looked before like the squares were spelling something like &#8220;finish me&#8221;? &#8212; but, alas.)</p>
<p>And I had missed that other secret room. Curious that the game is basically unfinishable without stumbling upon that one. (Unless that information is repeated elsewhere that I also missed?)</p>
<p>Stopping for the night now at the yellow room with the lasers and moving platforms. These rooms are much harder, but so far have check points at the beginning of each one. It&#8217;s almost like this part is a separate game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tu3sday</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-7140</link>
		<dc:creator><![CDATA[tu3sday]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 00:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-7140</guid>
		<description><![CDATA[Really liked this, but had to stop after I&#039;d had enough dying. I have a /very/ high tolerance for BS levels of difficulty (I&#039;ll keep at it forever, usually) but not with this game. I feel like it was the way the main character controlled, not sure why.]]></description>
		<content:encoded><![CDATA[<p>Really liked this, but had to stop after I&#8217;d had enough dying. I have a /very/ high tolerance for BS levels of difficulty (I&#8217;ll keep at it forever, usually) but not with this game. I feel like it was the way the main character controlled, not sure why.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-7139</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Fri, 10 Aug 2012 00:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-7139</guid>
		<description><![CDATA[It&#039;s at the top right!

(There&#039;s also an interesting secret area I found in a nearby room, on a right hand wall)]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s at the top right!</p>
<p>(There&#8217;s also an interesting secret area I found in a nearby room, on a right hand wall)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/kodachrome-nmws/#comment-7137</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 09 Aug 2012 23:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2708#comment-7137</guid>
		<description><![CDATA[Oh, wow. Lots of comments on this one.

I&#039;ve been playing it slowly, on and off, and maybe that ends up being a better way to experience it. At first I was worried that even with the map I&#039;d hit a point where random re-exploration would be necessary (since the upgrade boxes don&#039;t show up on the map -- not that I knew what they were at the time -- and I wasn&#039;t yet sure I&#039;d be invested enough to merit additional note-taking.)

It turns out, however, that in using the map to track down paths to the remaining crystals I&#039;ve stumbled onto every upgrade I had previously missed. I don&#039;t know if that&#039;s a happy accident or a result of not-immediately-apparent good design. That the map grid shows which rooms do and do not connect is definitely key; had this not been the case, re-exploration would have been a random, stumbling chore. As-is, I found it to be a nice little meta-puzzle. (And maybe playing in small chunks has mitigated the pain of repeating some tricky sections.)

But I think I may not yet have seen the most difficult parts that some have complained about. (I&#039;m assuming I now need to head to the missing map square in the lower right.)

Part of why I&#039;m nonetheless chiming in now is that my piecemeal playstyle has meant I&#039;ve forgotten where the entrance to the secret Mario room is. Any chance someone with a better memory than me could point it out?]]></description>
		<content:encoded><![CDATA[<p>Oh, wow. Lots of comments on this one.</p>
<p>I&#8217;ve been playing it slowly, on and off, and maybe that ends up being a better way to experience it. At first I was worried that even with the map I&#8217;d hit a point where random re-exploration would be necessary (since the upgrade boxes don&#8217;t show up on the map &#8212; not that I knew what they were at the time &#8212; and I wasn&#8217;t yet sure I&#8217;d be invested enough to merit additional note-taking.)</p>
<p>It turns out, however, that in using the map to track down paths to the remaining crystals I&#8217;ve stumbled onto every upgrade I had previously missed. I don&#8217;t know if that&#8217;s a happy accident or a result of not-immediately-apparent good design. That the map grid shows which rooms do and do not connect is definitely key; had this not been the case, re-exploration would have been a random, stumbling chore. As-is, I found it to be a nice little meta-puzzle. (And maybe playing in small chunks has mitigated the pain of repeating some tricky sections.)</p>
<p>But I think I may not yet have seen the most difficult parts that some have complained about. (I&#8217;m assuming I now need to head to the missing map square in the lower right.)</p>
<p>Part of why I&#8217;m nonetheless chiming in now is that my piecemeal playstyle has meant I&#8217;ve forgotten where the entrance to the secret Mario room is. Any chance someone with a better memory than me could point it out?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
