<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Harpy! Siren! (Sillyslardy.jpg)</title>
	<atom:link href="http://www.freeindiegam.es/2012/08/harpy-siren-sillyslardy-jpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/08/harpy-siren-sillyslardy-jpg/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 22:03:06 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2012/08/harpy-siren-sillyslardy-jpg/#comment-8228</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 00:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2987#comment-8228</guid>
		<description><![CDATA[INTERESTING]]></description>
		<content:encoded><![CDATA[<p>INTERESTING</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Evans</title>
		<link>http://www.freeindiegam.es/2012/08/harpy-siren-sillyslardy-jpg/#comment-7886</link>
		<dc:creator><![CDATA[John Evans]]></dc:creator>
		<pubDate>Sun, 26 Aug 2012 19:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2987#comment-7886</guid>
		<description><![CDATA[This is pretty neat. I imagine if I were the type who loved Touhou and the like, this would be an amusing diversion. The gem mechanic is clever, although it almost encourages you not to shoot enemies so that you don&#039;t miss gems. The mixture of robotic/fantasy elements really DOES create a distinctive atmosphere, like the webpage says...]]></description>
		<content:encoded><![CDATA[<p>This is pretty neat. I imagine if I were the type who loved Touhou and the like, this would be an amusing diversion. The gem mechanic is clever, although it almost encourages you not to shoot enemies so that you don&#8217;t miss gems. The mixture of robotic/fantasy elements really DOES create a distinctive atmosphere, like the webpage says&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
