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	<title>Comments on: Handheld Video Game  (LIDgames)</title>
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		<title>By: AbstractAlien</title>
		<link>http://www.freeindiegam.es/2012/08/handheld-video-game-lidgames/#comment-7346</link>
		<dc:creator><![CDATA[AbstractAlien]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 18:06:11 +0000</pubDate>
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		<description><![CDATA[I had different problems to the above, but for me the framerate was so fast, by tapping a button even a tiny bit - the next frame id see would be the character on the opposite side of the screen.]]></description>
		<content:encoded><![CDATA[<p>I had different problems to the above, but for me the framerate was so fast, by tapping a button even a tiny bit &#8211; the next frame id see would be the character on the opposite side of the screen.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/handheld-video-game-lidgames/#comment-7330</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 12:17:54 +0000</pubDate>
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		<description><![CDATA[I like the idea of the way this eventually plays out (it took me until the third run to figure it out) but can&#039;t help but think the end was a big missed opportunity, especially considering how the camera was already set up to work. [trying to talk about this without spoiling anything]

(I also had a lot of trouble with sticky controls -- jumps not triggering, small directional taps sometimes causing large movements --  but there&#039;s a good chance that&#039;s something going wrong on my end since Chrome changed its Flash architecture last week?)]]></description>
		<content:encoded><![CDATA[<p>I like the idea of the way this eventually plays out (it took me until the third run to figure it out) but can&#8217;t help but think the end was a big missed opportunity, especially considering how the camera was already set up to work. [trying to talk about this without spoiling anything]</p>
<p>(I also had a lot of trouble with sticky controls &#8212; jumps not triggering, small directional taps sometimes causing large movements &#8212;  but there&#8217;s a good chance that&#8217;s something going wrong on my end since Chrome changed its Flash architecture last week?)</p>
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