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	<title>Comments on: Getaway to Nowhere (SugarPillStdios)</title>
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		<title>By: Gary</title>
		<link>http://www.freeindiegam.es/2012/08/getaway-to-nowhere-sugarpillstdios/#comment-7587</link>
		<dc:creator><![CDATA[Gary]]></dc:creator>
		<pubDate>Tue, 21 Aug 2012 01:19:00 +0000</pubDate>
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		<description><![CDATA[Yeah, I busted this out in the last week of the competition... I think it needs to get more difficult as you go so it doesn&#039;t become so grind-y.  I was thinking about increasing the difficulty on the memory side, but I like the idea of more video game-type obstacles too.  Lol, maybe there will be intersections with signs to make the game more challenging when you go one direction, and more game-type obstacle challenging in another.

Glad you enjoyed it JDM.  Thanks for posting Propentine!]]></description>
		<content:encoded><![CDATA[<p>Yeah, I busted this out in the last week of the competition&#8230; I think it needs to get more difficult as you go so it doesn&#8217;t become so grind-y.  I was thinking about increasing the difficulty on the memory side, but I like the idea of more video game-type obstacles too.  Lol, maybe there will be intersections with signs to make the game more challenging when you go one direction, and more game-type obstacle challenging in another.</p>
<p>Glad you enjoyed it JDM.  Thanks for posting Propentine!</p>
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		<title>By: JDM</title>
		<link>http://www.freeindiegam.es/2012/08/getaway-to-nowhere-sugarpillstdios/#comment-7585</link>
		<dc:creator><![CDATA[JDM]]></dc:creator>
		<pubDate>Tue, 21 Aug 2012 00:31:08 +0000</pubDate>
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		<description><![CDATA[This is pretty rockin&#039;.  It&#039;s a very nifty video game reinterpretation of Simon.  

I wonder what it&#039;d be like if different sorts of video game-type obstacles were added to add an even stronger dexterity componenet.]]></description>
		<content:encoded><![CDATA[<p>This is pretty rockin&#8217;.  It&#8217;s a very nifty video game reinterpretation of Simon.  </p>
<p>I wonder what it&#8217;d be like if different sorts of video game-type obstacles were added to add an even stronger dexterity componenet.</p>
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