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	<title>Comments on: Dive (tr67)</title>
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	<link>http://www.freeindiegam.es/2012/08/dive-tr67/</link>
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		<title>By: Sergio</title>
		<link>http://www.freeindiegam.es/2012/08/dive-tr67/#comment-7838</link>
		<dc:creator><![CDATA[Sergio]]></dc:creator>
		<pubDate>Sat, 25 Aug 2012 06:19:42 +0000</pubDate>
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		<description><![CDATA[Man, this looks just like Metroid.]]></description>
		<content:encoded><![CDATA[<p>Man, this looks just like Metroid.</p>
]]></content:encoded>
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		<title>By: Justin</title>
		<link>http://www.freeindiegam.es/2012/08/dive-tr67/#comment-7693</link>
		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Wed, 22 Aug 2012 10:11:29 +0000</pubDate>
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		<description><![CDATA[This certainly is a weird one. I kinda like the jankyness of the design and it&#039;s got some great atmosphere going on, but... to what end?

Also, what was the deal with the &#039;view distance&#039; on the planet select screen? Was there some sort of limited visibility mechanic that just didn&#039;t load correctly, or am I just being dumb?]]></description>
		<content:encoded><![CDATA[<p>This certainly is a weird one. I kinda like the jankyness of the design and it&#8217;s got some great atmosphere going on, but&#8230; to what end?</p>
<p>Also, what was the deal with the &#8216;view distance&#8217; on the planet select screen? Was there some sort of limited visibility mechanic that just didn&#8217;t load correctly, or am I just being dumb?</p>
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