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	<title>Comments on: Card Wars (Alexey Izvalov)</title>
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	<link>http://www.freeindiegam.es/2012/08/card-wars-alexey-izvalov/</link>
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		<title>By: Alexey</title>
		<link>http://www.freeindiegam.es/2012/08/card-wars-alexey-izvalov/#comment-7110</link>
		<dc:creator><![CDATA[Alexey]]></dc:creator>
		<pubDate>Thu, 09 Aug 2012 14:45:37 +0000</pubDate>
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		<description><![CDATA[Thank you very much, Terry! Great to see my game on your site!

The good strategy sometimes is to wait, save army, and to let the computer fight between themselves. And then - to make a massive strike.]]></description>
		<content:encoded><![CDATA[<p>Thank you very much, Terry! Great to see my game on your site!</p>
<p>The good strategy sometimes is to wait, save army, and to let the computer fight between themselves. And then &#8211; to make a massive strike.</p>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/08/card-wars-alexey-izvalov/#comment-7083</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Wed, 08 Aug 2012 19:50:27 +0000</pubDate>
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		<description><![CDATA[This is far too intense for me. Like a good match of &lt;a href=&quot;http://www.yetem.com/teg_r.html&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;TEG&lt;/b&gt;&lt;/a&gt;, but with 20 levels, of which I could only beat the first three.]]></description>
		<content:encoded><![CDATA[<p>This is far too intense for me. Like a good match of <a href="http://www.yetem.com/teg_r.html" rel="nofollow"><b>TEG</b></a>, but with 20 levels, of which I could only beat the first three.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/card-wars-alexey-izvalov/#comment-7080</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 08 Aug 2012 18:15:23 +0000</pubDate>
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		<description><![CDATA[This is really good.

Note that there seems to be a huge time-commitment jump between the first two map-types and the third, at least if my experience here wasn&#039;t an outlier.]]></description>
		<content:encoded><![CDATA[<p>This is really good.</p>
<p>Note that there seems to be a huge time-commitment jump between the first two map-types and the third, at least if my experience here wasn&#8217;t an outlier.</p>
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