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	<title>Comments on: Blasting Force ( Hypnohustler )</title>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/08/blasting-force-hypnohustler/#comment-7282</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Tue, 14 Aug 2012 15:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2863#comment-7282</guid>
		<description><![CDATA[&lt;a href=&quot;http://i0.kym-cdn.com/entries/icons/original/000/010/277/genius-meme.png&quot; rel=&quot;nofollow&quot;&gt;Voluptuous woman totally in underwear in the middle of the desert.&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p><a href="http://i0.kym-cdn.com/entries/icons/original/000/010/277/genius-meme.png" rel="nofollow">Voluptuous woman totally in underwear in the middle of the desert.</a></p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/blasting-force-hypnohustler/#comment-7280</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Tue, 14 Aug 2012 13:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2863#comment-7280</guid>
		<description><![CDATA[I thought this was interesting, how rigorous its shooting mechanic is -- very slow refresh between single shots, only shooting straight forward -- but became a bit suspicious once I realized what the purchasable stats were on the character select screen (one of which is firing rate).

I was still interested enough to play a second and third time, but by now see that the coin every 5,000 points mechanic means this is ultimately a game about slowly grinding your stats upward, that the game isn&#039;t &lt;i&gt;meant&lt;/i&gt; to be completed using what you have access to at first.

I&#039;m not sure exactly why that rubs me the wrong way, but maybe it&#039;s because it transforms the game from fun little thing to try into fully-intended repetitive time-sink.

I wonder if this was designed as a phone game with real-money purchasable coins? (The upgrade rate tuning sort of suggests this. And maybe it&#039;s that tuning that I&#039;m innately objecting to, because it&#039;s not like I have anything against character upgrades.)]]></description>
		<content:encoded><![CDATA[<p>I thought this was interesting, how rigorous its shooting mechanic is &#8212; very slow refresh between single shots, only shooting straight forward &#8212; but became a bit suspicious once I realized what the purchasable stats were on the character select screen (one of which is firing rate).</p>
<p>I was still interested enough to play a second and third time, but by now see that the coin every 5,000 points mechanic means this is ultimately a game about slowly grinding your stats upward, that the game isn&#8217;t <i>meant</i> to be completed using what you have access to at first.</p>
<p>I&#8217;m not sure exactly why that rubs me the wrong way, but maybe it&#8217;s because it transforms the game from fun little thing to try into fully-intended repetitive time-sink.</p>
<p>I wonder if this was designed as a phone game with real-money purchasable coins? (The upgrade rate tuning sort of suggests this. And maybe it&#8217;s that tuning that I&#8217;m innately objecting to, because it&#8217;s not like I have anything against character upgrades.)</p>
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