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	<title>Comments on: Albero and the Great Blue Emblem (Dex)</title>
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	<link>http://www.freeindiegam.es/2012/08/albero-and-the-great-blue-emblem-dex/</link>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/08/albero-and-the-great-blue-emblem-dex/#comment-7564</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 20 Aug 2012 17:05:01 +0000</pubDate>
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		<description><![CDATA[I&#039;m surprised to not yet enjoy this one sufficiently to be sure whether to bother continuing, despite the description text suggesting further riches to come and despite my generally being a total sucker for this sort of game.

As-is, the biggest gripe I have is that a bunch of small decisions add up to what feels like a lack of respect for the player&#039;s time. 

I&#039;m currently at the section with the orbs/barriers and the new black player-character who travels -- so, so slowly -- through the pipes. I should admit that part of my frustration is that I&#039;m having a hard time intuiting which barrier each pedestal unlocks, but the situation is exacerbated by the slow, disorienting pipe-travel and the decision to only allow character-switching at designated stations. Without either one of those two limitations, I&#039;d probably find this section a lot more enjoyable. (That said, I glean a similar lack of respect from the slow elevator sequences and the fact that redeeming the found butterfly-like critters requires repeating them ad nauseum.)

But maybe I&#039;ll pick this up again some time later. I do like a lot of what it&#039;s doing (though I&#039;m surprised to find the lack of sound effects bothering me; that feels like such a petty complaint, and mostly besides the point, but for some reason their lack here is proving...distracting, I guess).]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised to not yet enjoy this one sufficiently to be sure whether to bother continuing, despite the description text suggesting further riches to come and despite my generally being a total sucker for this sort of game.</p>
<p>As-is, the biggest gripe I have is that a bunch of small decisions add up to what feels like a lack of respect for the player&#8217;s time. </p>
<p>I&#8217;m currently at the section with the orbs/barriers and the new black player-character who travels &#8212; so, so slowly &#8212; through the pipes. I should admit that part of my frustration is that I&#8217;m having a hard time intuiting which barrier each pedestal unlocks, but the situation is exacerbated by the slow, disorienting pipe-travel and the decision to only allow character-switching at designated stations. Without either one of those two limitations, I&#8217;d probably find this section a lot more enjoyable. (That said, I glean a similar lack of respect from the slow elevator sequences and the fact that redeeming the found butterfly-like critters requires repeating them ad nauseum.)</p>
<p>But maybe I&#8217;ll pick this up again some time later. I do like a lot of what it&#8217;s doing (though I&#8217;m surprised to find the lack of sound effects bothering me; that feels like such a petty complaint, and mostly besides the point, but for some reason their lack here is proving&#8230;distracting, I guess).</p>
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		<title>By: shaun</title>
		<link>http://www.freeindiegam.es/2012/08/albero-and-the-great-blue-emblem-dex/#comment-7484</link>
		<dc:creator><![CDATA[shaun]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 09:52:05 +0000</pubDate>
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		<description><![CDATA[this was very fun, but be warned, there&#039;s at least one game-breaking glitch where you&#039;ll get 4 emblem pieces and it will say you have 3, but you need 4 to get past a certain door. the LP i watched showed the player getting the same glitch I did, but his key showed up, while mine never did :(]]></description>
		<content:encoded><![CDATA[<p>this was very fun, but be warned, there&#8217;s at least one game-breaking glitch where you&#8217;ll get 4 emblem pieces and it will say you have 3, but you need 4 to get past a certain door. the LP i watched showed the player getting the same glitch I did, but his key showed up, while mine never did <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_sad.gif" alt=":(" class="wp-smiley" /> </p>
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		<title>By: cactus</title>
		<link>http://www.freeindiegam.es/2012/08/albero-and-the-great-blue-emblem-dex/#comment-7390</link>
		<dc:creator><![CDATA[cactus]]></dc:creator>
		<pubDate>Sat, 18 Aug 2012 00:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2758#comment-7390</guid>
		<description><![CDATA[Cave Story was translated ten months before the release of Albero, which was in development for three months. Dex may very well have been inspired by Cave Story, although I don&#039;t remember any real tell tale signs that would hint at that back when I played it. Here&#039;s an old interview: 
http://www.autofish.net/video_games/creation/game_maker/profiles/dex.html]]></description>
		<content:encoded><![CDATA[<p>Cave Story was translated ten months before the release of Albero, which was in development for three months. Dex may very well have been inspired by Cave Story, although I don&#8217;t remember any real tell tale signs that would hint at that back when I played it. Here&#8217;s an old interview:<br />
<a href="http://www.autofish.net/video_games/creation/game_maker/profiles/dex.html" rel="nofollow">http://www.autofish.net/video_games/creation/game_maker/profiles/dex.html</a></p>
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		<title>By: Norgg</title>
		<link>http://www.freeindiegam.es/2012/08/albero-and-the-great-blue-emblem-dex/#comment-7389</link>
		<dc:creator><![CDATA[Norgg]]></dc:creator>
		<pubDate>Fri, 17 Aug 2012 23:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2758#comment-7389</guid>
		<description><![CDATA[I&#039;ve been playing this game since the other day when Terry was looking for it on Twitter, I really like it.

Anyone know the author of it? I rudely went back and dug out his old website from http://web.archive.org/web/20070819194225/http://www.dexxent.com/ 

I&#039;m kind of interested in the development history behind it and whether it was influenced much by Cave story or whether it was actually developed before/at the same time as it.

But then I should probably ignore these things and just enjoy the mystery of it.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing this game since the other day when Terry was looking for it on Twitter, I really like it.</p>
<p>Anyone know the author of it? I rudely went back and dug out his old website from <a href="http://web.archive.org/web/20070819194225/http://www.dexxent.com/" rel="nofollow">http://web.archive.org/web/20070819194225/http://www.dexxent.com/</a> </p>
<p>I&#8217;m kind of interested in the development history behind it and whether it was influenced much by Cave story or whether it was actually developed before/at the same time as it.</p>
<p>But then I should probably ignore these things and just enjoy the mystery of it.</p>
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