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	<title>Comments on: The Obake Tower (kayametetsu)</title>
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	<link>http://www.freeindiegam.es/2012/07/the-obake-tower-kayametetsu/</link>
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		<title>By: mcc</title>
		<link>http://www.freeindiegam.es/2012/07/the-obake-tower-kayametetsu/#comment-6262</link>
		<dc:creator><![CDATA[mcc]]></dc:creator>
		<pubDate>Fri, 13 Jul 2012 06:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2263#comment-6262</guid>
		<description><![CDATA[I really liked this, although it reached a point where it got hard enough I felt discouraged from continuing. I got to a cloud with three points which it was always activating at least one on a seemingly random pattern, and couldn&#039;t figure out the trick to get past it; meanwhile, the time limit meant that I couldn&#039;t sit there and treat it like a puzzle because by the time I got there I would only have a handful of seconds before the game cut me off and have to repeat the by-now-less-interesting early bits. Maybe I&#039;ll try again later...

I liked how the early bits felt like a meta-commentary on games (i.e. how many platformers are really just spotting the &quot;clear&quot; moment in a pattern) and I liked how the later bits then left this behind and started developing their own, puzzle-y feel.

Yeah, pretty sure I spent longer writing this comment than playing the game.  :oops:]]></description>
		<content:encoded><![CDATA[<p>I really liked this, although it reached a point where it got hard enough I felt discouraged from continuing. I got to a cloud with three points which it was always activating at least one on a seemingly random pattern, and couldn&#8217;t figure out the trick to get past it; meanwhile, the time limit meant that I couldn&#8217;t sit there and treat it like a puzzle because by the time I got there I would only have a handful of seconds before the game cut me off and have to repeat the by-now-less-interesting early bits. Maybe I&#8217;ll try again later&#8230;</p>
<p>I liked how the early bits felt like a meta-commentary on games (i.e. how many platformers are really just spotting the &#8220;clear&#8221; moment in a pattern) and I liked how the later bits then left this behind and started developing their own, puzzle-y feel.</p>
<p>Yeah, pretty sure I spent longer writing this comment than playing the game.  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_redface.gif" alt=":oops:" class="wp-smiley" /> </p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/07/the-obake-tower-kayametetsu/#comment-6008</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 11 Jul 2012 18:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2263#comment-6008</guid>
		<description><![CDATA[If you&#039;re talking about the section with the large cloud of blinking danger spots, I believe the deal there is that it&#039;s safe as long as you aren&#039;t moving when the cloud activates.

I like this game a ton.

But I don&#039;t think I understand why there&#039;s both a timer and a life-count. Could you even possibly run out of lives before running out of time? (I&#039;d like to play a version with the timer absent completely. The timer pretty much just makes it so success is predicated on having &lt;i&gt;already&lt;/i&gt; learned the more complex patterns, making it ultimately unfeasible to take your time, observe each pattern, and then cautiously proceed.)]]></description>
		<content:encoded><![CDATA[<p>If you&#8217;re talking about the section with the large cloud of blinking danger spots, I believe the deal there is that it&#8217;s safe as long as you aren&#8217;t moving when the cloud activates.</p>
<p>I like this game a ton.</p>
<p>But I don&#8217;t think I understand why there&#8217;s both a timer and a life-count. Could you even possibly run out of lives before running out of time? (I&#8217;d like to play a version with the timer absent completely. The timer pretty much just makes it so success is predicated on having <i>already</i> learned the more complex patterns, making it ultimately unfeasible to take your time, observe each pattern, and then cautiously proceed.)</p>
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		<title>By: Eric</title>
		<link>http://www.freeindiegam.es/2012/07/the-obake-tower-kayametetsu/#comment-5685</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 01:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2263#comment-5685</guid>
		<description><![CDATA[This is way more intense than it needs to be.]]></description>
		<content:encoded><![CDATA[<p>This is way more intense than it needs to be.</p>
]]></content:encoded>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2012/07/the-obake-tower-kayametetsu/#comment-5682</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Mon, 09 Jul 2012 23:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2263#comment-5682</guid>
		<description><![CDATA[I really felt like I was playing one of those old Japanese arcade games (before video games, you see them sometimes on GC-CX); it is glorious.  :grin:]]></description>
		<content:encoded><![CDATA[<p>I really felt like I was playing one of those old Japanese arcade games (before video games, you see them sometimes on GC-CX); it is glorious.  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_biggrin.gif" alt=":grin:" class="wp-smiley" /> </p>
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		<title>By: Jasper</title>
		<link>http://www.freeindiegam.es/2012/07/the-obake-tower-kayametetsu/#comment-5681</link>
		<dc:creator><![CDATA[Jasper]]></dc:creator>
		<pubDate>Mon, 09 Jul 2012 22:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2263#comment-5681</guid>
		<description><![CDATA[This is brilliant.  Why aren&#039;t there more fixed-configuration games?]]></description>
		<content:encoded><![CDATA[<p>This is brilliant.  Why aren&#8217;t there more fixed-configuration games?</p>
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		<title>By: TomSmizzle</title>
		<link>http://www.freeindiegam.es/2012/07/the-obake-tower-kayametetsu/#comment-5673</link>
		<dc:creator><![CDATA[TomSmizzle]]></dc:creator>
		<pubDate>Mon, 09 Jul 2012 14:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2263#comment-5673</guid>
		<description><![CDATA[This is really hard! I can&#039;t get past the wizard/gargoyle bit. Very cool, though.]]></description>
		<content:encoded><![CDATA[<p>This is really hard! I can&#8217;t get past the wizard/gargoyle bit. Very cool, though.</p>
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