Such a good idea! I do hope the author follows through on expanding it. It was surprising to see it end as early as it does, since the possibility-space here is barely explored at all so far.
(The last level is notably the weakest; once you’ve correctly parsed the ruleset, actually implementing the solution is merely a trivial slog, precisely equivalent to the first level in its simplicity since walls have no meaning beyond forcing an additional keypress.)
Such a good idea! I do hope the author follows through on expanding it. It was surprising to see it end as early as it does, since the possibility-space here is barely explored at all so far.
(The last level is notably the weakest; once you’ve correctly parsed the ruleset, actually implementing the solution is merely a trivial slog, precisely equivalent to the first level in its simplicity since walls have no meaning beyond forcing an additional keypress.)