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	<title>Comments on: Philip&#8217;s Head (Space Lords)</title>
	<atom:link href="http://www.freeindiegam.es/2012/07/philips-head-space-lords/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/07/philips-head-space-lords/</link>
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		<title>By: Alex</title>
		<link>http://www.freeindiegam.es/2012/07/philips-head-space-lords/#comment-6284</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sat, 14 Jul 2012 17:46:42 +0000</pubDate>
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		<description><![CDATA[Great ending. Cinematic.]]></description>
		<content:encoded><![CDATA[<p>Great ending. Cinematic.</p>
]]></content:encoded>
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		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2012/07/philips-head-space-lords/#comment-6255</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Thu, 12 Jul 2012 21:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2305#comment-6255</guid>
		<description><![CDATA[i agree--the presentation is super cool, controls feel clumsy (fortunately it&#039;s a short game)]]></description>
		<content:encoded><![CDATA[<p>i agree&#8211;the presentation is super cool, controls feel clumsy (fortunately it&#8217;s a short game)</p>
]]></content:encoded>
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		<title>By: dr.doom</title>
		<link>http://www.freeindiegam.es/2012/07/philips-head-space-lords/#comment-6251</link>
		<dc:creator><![CDATA[dr.doom]]></dc:creator>
		<pubDate>Thu, 12 Jul 2012 19:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2305#comment-6251</guid>
		<description><![CDATA[what a pity, the squirrel dies anyway]]></description>
		<content:encoded><![CDATA[<p>what a pity, the squirrel dies anyway</p>
]]></content:encoded>
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		<title>By: Eric</title>
		<link>http://www.freeindiegam.es/2012/07/philips-head-space-lords/#comment-6250</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Thu, 12 Jul 2012 17:37:43 +0000</pubDate>
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		<description><![CDATA[According to comments from the link, this game was made for the Ipad, which makes me wonder how it plays there.  Maybe it&#039;s my hardware, but the controls were slow to react and the hit detection is super strict.  The concept is fun, though.]]></description>
		<content:encoded><![CDATA[<p>According to comments from the link, this game was made for the Ipad, which makes me wonder how it plays there.  Maybe it&#8217;s my hardware, but the controls were slow to react and the hit detection is super strict.  The concept is fun, though.</p>
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