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	<title>Comments on: Milford the Ghosts (Colorvade)</title>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/07/milford-the-ghosts-colorvade/#comment-6609</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 21:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2571#comment-6609</guid>
		<description><![CDATA[Wow, it&#039;s so joyfully fun! I guess the main contributor to that is the huge pool of enemy types, each with their own unique movement/firing patterns, each absurdly rendered as a cute ordinary object. It makes the whole game a series of little surprises. (&quot;Carrots track your vertical movement?&quot; &quot;What do mailboxes do?&quot;) 

One&#039;s own projectiles being ghosts of the player character (itself already a cartoon ghost) also helps. There&#039;s something joyous about shooting yourself forward at faster and faster rates that I assume couldn&#039;t be evoked by ordinary pixel-bullets.

(I&#039;ve only gotten up to the boss fight pictured above. Will try again later.)]]></description>
		<content:encoded><![CDATA[<p>Wow, it&#8217;s so joyfully fun! I guess the main contributor to that is the huge pool of enemy types, each with their own unique movement/firing patterns, each absurdly rendered as a cute ordinary object. It makes the whole game a series of little surprises. (&#8220;Carrots track your vertical movement?&#8221; &#8220;What do mailboxes do?&#8221;) </p>
<p>One&#8217;s own projectiles being ghosts of the player character (itself already a cartoon ghost) also helps. There&#8217;s something joyous about shooting yourself forward at faster and faster rates that I assume couldn&#8217;t be evoked by ordinary pixel-bullets.</p>
<p>(I&#8217;ve only gotten up to the boss fight pictured above. Will try again later.)</p>
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		<title>By: JDM</title>
		<link>http://www.freeindiegam.es/2012/07/milford-the-ghosts-colorvade/#comment-6602</link>
		<dc:creator><![CDATA[JDM]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 20:07:01 +0000</pubDate>
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		<description><![CDATA[I so dig this.]]></description>
		<content:encoded><![CDATA[<p>I so dig this.</p>
]]></content:encoded>
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		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/07/milford-the-ghosts-colorvade/#comment-6595</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 11:36:51 +0000</pubDate>
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		<description><![CDATA[This is really rad.]]></description>
		<content:encoded><![CDATA[<p>This is really rad.</p>
]]></content:encoded>
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	<item>
		<title>By: TomSmizzle</title>
		<link>http://www.freeindiegam.es/2012/07/milford-the-ghosts-colorvade/#comment-6590</link>
		<dc:creator><![CDATA[TomSmizzle]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 21:56:58 +0000</pubDate>
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		<description><![CDATA[This is so cool.]]></description>
		<content:encoded><![CDATA[<p>This is so cool.</p>
]]></content:encoded>
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