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	<title>Comments on: Inflate (NeiloGD)</title>
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	<link>http://www.freeindiegam.es/2012/07/inflate-neilogd/</link>
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		<title>By: ggn</title>
		<link>http://www.freeindiegam.es/2012/07/inflate-neilogd/#comment-6460</link>
		<dc:creator><![CDATA[ggn]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 15:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2451#comment-6460</guid>
		<description><![CDATA[20 years ago... back on the Atari ST... chain reaction! http://www.youtube.com/watch?v=AltbPexTcn8

It even featured up to 6 players (AI or real) leading to pure havoc usually :)]]></description>
		<content:encoded><![CDATA[<p>20 years ago&#8230; back on the Atari ST&#8230; chain reaction! <a href="http://www.youtube.com/watch?v=AltbPexTcn8" rel="nofollow">http://www.youtube.com/watch?v=AltbPexTcn8</a></p>
<p>It even featured up to 6 players (AI or real) leading to pure havoc usually <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2012/07/inflate-neilogd/#comment-6458</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 15:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2451#comment-6458</guid>
		<description><![CDATA[Most of the early game is automatic, maybe start with 50% or 75% of the board pre-populated?]]></description>
		<content:encoded><![CDATA[<p>Most of the early game is automatic, maybe start with 50% or 75% of the board pre-populated?</p>
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		<title>By: bluecollarart</title>
		<link>http://www.freeindiegam.es/2012/07/inflate-neilogd/#comment-6457</link>
		<dc:creator><![CDATA[bluecollarart]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 14:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2451#comment-6457</guid>
		<description><![CDATA[&gt;I think there’s still a lot of ground to explore.

Definitely. Throw in some great art &amp; style, a few variations, and it seems like a ripe, glistening opportunity for a dev looking for something simple to put out on mobile.]]></description>
		<content:encoded><![CDATA[<p>&gt;I think there’s still a lot of ground to explore.</p>
<p>Definitely. Throw in some great art &amp; style, a few variations, and it seems like a ripe, glistening opportunity for a dev looking for something simple to put out on mobile.</p>
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		<title>By: bluecollarart</title>
		<link>http://www.freeindiegam.es/2012/07/inflate-neilogd/#comment-6456</link>
		<dc:creator><![CDATA[bluecollarart]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 14:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2451#comment-6456</guid>
		<description><![CDATA[Holy crap, this is WAY deeper than I thought it was. I had about 80% of the board captured, and the blue only had a few circles, I thought it was pretty much over, but then the chain-capturing started!

Reminds me of a combination of Go &amp; TripleTown. That&#039;s a fucking awesome thing.]]></description>
		<content:encoded><![CDATA[<p>Holy crap, this is WAY deeper than I thought it was. I had about 80% of the board captured, and the blue only had a few circles, I thought it was pretty much over, but then the chain-capturing started!</p>
<p>Reminds me of a combination of Go &amp; TripleTown. That&#8217;s a fucking awesome thing.</p>
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		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2012/07/inflate-neilogd/#comment-6455</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 13:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2451#comment-6455</guid>
		<description><![CDATA[Huh! That looks pretty neat.

This is one of those games that combinatorists like to geek out over, because it&#039;s a realization of a pretty well-known dynamical system on graphs known as a &quot;sandpile model&quot;. I&#039;ve been at more than one math talk where a member of the audience asked if the speaker had played this game. But I haven&#039;t seen much in the way of variations, and I think there&#039;s still a lot of ground to explore.]]></description>
		<content:encoded><![CDATA[<p>Huh! That looks pretty neat.</p>
<p>This is one of those games that combinatorists like to geek out over, because it&#8217;s a realization of a pretty well-known dynamical system on graphs known as a &#8220;sandpile model&#8221;. I&#8217;ve been at more than one math talk where a member of the audience asked if the speaker had played this game. But I haven&#8217;t seen much in the way of variations, and I think there&#8217;s still a lot of ground to explore.</p>
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		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/07/inflate-neilogd/#comment-6454</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 13:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2451#comment-6454</guid>
		<description><![CDATA[Oh, interesting! I know this game as &quot;Overload&quot; from the C64, and I thought it traced back to a VIC20 game. Didn&#039;t know about Hexplode.

I&#039;ve had an unfinished prototype knocking around for several years which is basically &lt;a href=&quot;http://distractionware.com/blog/images/2009/may/detonate_wip_may9.png&quot; rel=&quot;nofollow&quot;&gt;an expansion of these rules.&lt;/a&gt; It&#039;s almost finished actually, I really should get around to releasing it one of these days...]]></description>
		<content:encoded><![CDATA[<p>Oh, interesting! I know this game as &#8220;Overload&#8221; from the C64, and I thought it traced back to a VIC20 game. Didn&#8217;t know about Hexplode.</p>
<p>I&#8217;ve had an unfinished prototype knocking around for several years which is basically <a href="http://distractionware.com/blog/images/2009/may/detonate_wip_may9.png" rel="nofollow">an expansion of these rules.</a> It&#8217;s almost finished actually, I really should get around to releasing it one of these days&#8230;</p>
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		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2012/07/inflate-neilogd/#comment-6452</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 12:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2451#comment-6452</guid>
		<description><![CDATA[The idea is pretty old (the &lt;a href=&quot;http://www.alinden.demon.nl/psion/hexplode/hexplode.htm&quot; rel=&quot;nofollow&quot;&gt;original version&lt;/a&gt; dates to 1982), but I like the graphics in this one. AI could use some work though: since the computer insists on always making a move in a space next to a cell you occupy, you can always respond by clicking on that cell so they will never get a chance to cause a single explosion, with a few easy-to-avoid exceptions around the edge of the board.]]></description>
		<content:encoded><![CDATA[<p>The idea is pretty old (the <a href="http://www.alinden.demon.nl/psion/hexplode/hexplode.htm" rel="nofollow">original version</a> dates to 1982), but I like the graphics in this one. AI could use some work though: since the computer insists on always making a move in a space next to a cell you occupy, you can always respond by clicking on that cell so they will never get a chance to cause a single explosion, with a few easy-to-avoid exceptions around the edge of the board.</p>
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		<title>By: mdweedoo</title>
		<link>http://www.freeindiegam.es/2012/07/inflate-neilogd/#comment-6450</link>
		<dc:creator><![CDATA[mdweedoo]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 10:32:40 +0000</pubDate>
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		<description><![CDATA[This is surprisingly really fun for how simple it is! An interesting idea.]]></description>
		<content:encoded><![CDATA[<p>This is surprisingly really fun for how simple it is! An interesting idea.</p>
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