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	<title>Comments on: Ahoge &#8211; Space Travel (ZIINA)</title>
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		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2012/07/ahoge-space-travel-ziina/#comment-5565</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 18:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2189#comment-5565</guid>
		<description><![CDATA[so basically a japanese Glorious Trainwrecks.]]></description>
		<content:encoded><![CDATA[<p>so basically a japanese Glorious Trainwrecks.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/07/ahoge-space-travel-ziina/#comment-5539</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 04 Jul 2012 21:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2189#comment-5539</guid>
		<description><![CDATA[Oh, I didn&#039;t mean my comment as a critique. I like it on that simple visceral level just fine. I was just worried I might have missed something.

(Also, I *think* the whole field of planets exists off screen and bullets aren&#039;t destroyed when leaving the screen, so I&#039;m not sure there&#039;s even &lt;i&gt;that&lt;/i&gt; bit of strategy involved.)]]></description>
		<content:encoded><![CDATA[<p>Oh, I didn&#8217;t mean my comment as a critique. I like it on that simple visceral level just fine. I was just worried I might have missed something.</p>
<p>(Also, I *think* the whole field of planets exists off screen and bullets aren&#8217;t destroyed when leaving the screen, so I&#8217;m not sure there&#8217;s even <i>that</i> bit of strategy involved.)</p>
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		<title>By: mcc</title>
		<link>http://www.freeindiegam.es/2012/07/ahoge-space-travel-ziina/#comment-5537</link>
		<dc:creator><![CDATA[mcc]]></dc:creator>
		<pubDate>Wed, 04 Jul 2012 21:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2189#comment-5537</guid>
		<description><![CDATA[It had a lovely feel to it, if there were autofire I would have just sat there and watched it for long periods.]]></description>
		<content:encoded><![CDATA[<p>It had a lovely feel to it, if there were autofire I would have just sat there and watched it for long periods.</p>
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		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/07/ahoge-space-travel-ziina/#comment-5536</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Wed, 04 Jul 2012 20:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2189#comment-5536</guid>
		<description><![CDATA[It&#039;s probably worth pointing out that this game was made for a “make a stupid game in 24 hours” competition. With that perspective, I found this quite funny!]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s probably worth pointing out that this game was made for a “make a stupid game in 24 hours” competition. With that perspective, I found this quite funny!</p>
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		<title>By: mcc</title>
		<link>http://www.freeindiegam.es/2012/07/ahoge-space-travel-ziina/#comment-5533</link>
		<dc:creator><![CDATA[mcc]]></dc:creator>
		<pubDate>Wed, 04 Jul 2012 20:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=2189#comment-5533</guid>
		<description><![CDATA[I feel like the idea is to get as far as you can while firing as few shots as possible. So if you fire too rapidly, or fire too early, one of your bullets will hit the top of the screen rather than a target and will be wasted. But if you wait too late to fire in the later areas you&#039;ll hit the target before you can break it open. So optimal play here would involve memorizing how many shots each obstacle takes and firing exactly that many as soon as possible.

I think I would like this if it wasn&#039;t I could feel the game giving me carpal tunnel as I played D:]]></description>
		<content:encoded><![CDATA[<p>I feel like the idea is to get as far as you can while firing as few shots as possible. So if you fire too rapidly, or fire too early, one of your bullets will hit the top of the screen rather than a target and will be wasted. But if you wait too late to fire in the later areas you&#8217;ll hit the target before you can break it open. So optimal play here would involve memorizing how many shots each obstacle takes and firing exactly that many as soon as possible.</p>
<p>I think I would like this if it wasn&#8217;t I could feel the game giving me carpal tunnel as I played D:</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/07/ahoge-space-travel-ziina/#comment-5527</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 04 Jul 2012 17:50:35 +0000</pubDate>
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		<description><![CDATA[Is there any strategy here beyond hitting the spacebar as quickly as possible? (The shot counter in the upper-right makes me think I might be missing something?)]]></description>
		<content:encoded><![CDATA[<p>Is there any strategy here beyond hitting the spacebar as quickly as possible? (The shot counter in the upper-right makes me think I might be missing something?)</p>
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