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	<title>Comments on: Vonneguts &amp; Glory (Shaun Inman)</title>
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		<title>By: Jasper</title>
		<link>http://www.freeindiegam.es/2012/06/vonneguts-glory-shaun-inman/#comment-4991</link>
		<dc:creator><![CDATA[Jasper]]></dc:creator>
		<pubDate>Wed, 20 Jun 2012 10:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1694#comment-4991</guid>
		<description><![CDATA[Very nice indeed.]]></description>
		<content:encoded><![CDATA[<p>Very nice indeed.</p>
]]></content:encoded>
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		<title>By: Shaun Inman</title>
		<link>http://www.freeindiegam.es/2012/06/vonneguts-glory-shaun-inman/#comment-4534</link>
		<dc:creator><![CDATA[Shaun Inman]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 21:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1694#comment-4534</guid>
		<description><![CDATA[I have to admit to never playing many 3d games. I still prefer a d-pad. Control wonkiness is down to inexperience and whatever felt right at the time. The disappearing items were partly haste, partly design. I probably wouldn&#039;t build a a 3d game with 2d tools again but I do like the fact that you stumble upon things and have to seek out the nooks and crannies. Thanks for the link and thanks for playing!]]></description>
		<content:encoded><![CDATA[<p>I have to admit to never playing many 3d games. I still prefer a d-pad. Control wonkiness is down to inexperience and whatever felt right at the time. The disappearing items were partly haste, partly design. I probably wouldn&#8217;t build a a 3d game with 2d tools again but I do like the fact that you stumble upon things and have to seek out the nooks and crannies. Thanks for the link and thanks for playing!</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/06/vonneguts-glory-shaun-inman/#comment-4522</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 20:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1694#comment-4522</guid>
		<description><![CDATA[Neat. This is great. I had thought the music was what tipped me off to what was going on, but now I&#039;m not sure it&#039;s actually special in that regard. (I guess I didn&#039;t read the text below the game window.)

Having A and D strafe instead of turn is sort of funny as a nod to current-age WASD controls, but it isn&#039;t actually useful here. (Wolfenstein used left and right to turn, no? In fact, didn&#039;t all the pre-mouselook 3D games?)

The other unnecessarily disorienting thing is that it seems the temporary barriers/gateways are only visible when adjacent to them. (This was probably just an oversight?)]]></description>
		<content:encoded><![CDATA[<p>Neat. This is great. I had thought the music was what tipped me off to what was going on, but now I&#8217;m not sure it&#8217;s actually special in that regard. (I guess I didn&#8217;t read the text below the game window.)</p>
<p>Having A and D strafe instead of turn is sort of funny as a nod to current-age WASD controls, but it isn&#8217;t actually useful here. (Wolfenstein used left and right to turn, no? In fact, didn&#8217;t all the pre-mouselook 3D games?)</p>
<p>The other unnecessarily disorienting thing is that it seems the temporary barriers/gateways are only visible when adjacent to them. (This was probably just an oversight?)</p>
]]></content:encoded>
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		<title>By: Eric</title>
		<link>http://www.freeindiegam.es/2012/06/vonneguts-glory-shaun-inman/#comment-4517</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 20:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1694#comment-4517</guid>
		<description><![CDATA[Short, but sweet Wolfenstein-esque (with a twist game). Can&#039;t wait to see all of the stuff that comes out of 7DFPS!]]></description>
		<content:encoded><![CDATA[<p>Short, but sweet Wolfenstein-esque (with a twist game). Can&#8217;t wait to see all of the stuff that comes out of 7DFPS!</p>
]]></content:encoded>
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