<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Sword and Circle (madflame991)</title>
	<atom:link href="http://www.freeindiegam.es/2012/06/sword-and-circle-madflame991/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/06/sword-and-circle-madflame991/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 23:06:17 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: thecreepyhour</title>
		<link>http://www.freeindiegam.es/2012/06/sword-and-circle-madflame991/#comment-3082</link>
		<dc:creator><![CDATA[thecreepyhour]]></dc:creator>
		<pubDate>Sun, 03 Jun 2012 19:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1524#comment-3082</guid>
		<description><![CDATA[This pretty much sums up my thoughts. Also i like how the fat circles contribute to the game: they only obstruct your movement when you try to kill the other circles, but they&#039;re impossible to lose against in a direct confrontation (notice how their sword is shorter than yours).]]></description>
		<content:encoded><![CDATA[<p>This pretty much sums up my thoughts. Also i like how the fat circles contribute to the game: they only obstruct your movement when you try to kill the other circles, but they&#8217;re impossible to lose against in a direct confrontation (notice how their sword is shorter than yours).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/06/sword-and-circle-madflame991/#comment-3080</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sun, 03 Jun 2012 17:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1524#comment-3080</guid>
		<description><![CDATA[Yeah, this is really great, and definitely worth thinking about further. It took me a few tries to realize the extant to which it&#039;s sort of turn-based, in which you&#039;re in almost complete control of all the shapes&#039; movements. Once figuring that out it gains a bit of a puzzle feel (though it ultimately doesn&#039;t yet provide much challenge).]]></description>
		<content:encoded><![CDATA[<p>Yeah, this is really great, and definitely worth thinking about further. It took me a few tries to realize the extant to which it&#8217;s sort of turn-based, in which you&#8217;re in almost complete control of all the shapes&#8217; movements. Once figuring that out it gains a bit of a puzzle feel (though it ultimately doesn&#8217;t yet provide much challenge).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://www.freeindiegam.es/2012/06/sword-and-circle-madflame991/#comment-3070</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Sun, 03 Jun 2012 06:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1524#comment-3070</guid>
		<description><![CDATA[Really simple concept, but difficult in the execution.  I like it.  Takes a couple of tries to get a hang of the controls.   :lol:]]></description>
		<content:encoded><![CDATA[<p>Really simple concept, but difficult in the execution.  I like it.  Takes a couple of tries to get a hang of the controls.   <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_lol.gif" alt=":lol:" class="wp-smiley" /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
