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	<title>Comments on: Sequester (Anthony Lavelle)</title>
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	<link>http://www.freeindiegam.es/2012/06/sequester-anthony-lavelle/</link>
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		<title>By: NNPS</title>
		<link>http://www.freeindiegam.es/2012/06/sequester-anthony-lavelle/#comment-3852</link>
		<dc:creator><![CDATA[NNPS]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 13:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1616#comment-3852</guid>
		<description><![CDATA[I found there were many puzzles where I&#039;d be spending way too much time slowly moving, waiting to get to some place.  Maybe that&#039;s just an inherent feature of the world&#039;s puzzles.  

The puzzles weren&#039;t all that satisfying  to solve.  Maybe I just suck with memory, but I found this game relied moderately on remembering where and how a switch was placed and when you fall down a hole, you need to DI to get to the correct platform or face wasting another few minutes getting back to that point.]]></description>
		<content:encoded><![CDATA[<p>I found there were many puzzles where I&#8217;d be spending way too much time slowly moving, waiting to get to some place.  Maybe that&#8217;s just an inherent feature of the world&#8217;s puzzles.  </p>
<p>The puzzles weren&#8217;t all that satisfying  to solve.  Maybe I just suck with memory, but I found this game relied moderately on remembering where and how a switch was placed and when you fall down a hole, you need to DI to get to the correct platform or face wasting another few minutes getting back to that point.</p>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2012/06/sequester-anthony-lavelle/#comment-3808</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 06:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1616#comment-3808</guid>
		<description><![CDATA[Hear hear. It did teach me that a good story in a puzzle game is a bad idea with me. I&#039;d get stuck on a puzzle, but care more for the story; I found myself hitting the skip button just to keep up the narrative pace.]]></description>
		<content:encoded><![CDATA[<p>Hear hear. It did teach me that a good story in a puzzle game is a bad idea with me. I&#8217;d get stuck on a puzzle, but care more for the story; I found myself hitting the skip button just to keep up the narrative pace.</p>
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		<title>By: Sergio</title>
		<link>http://www.freeindiegam.es/2012/06/sequester-anthony-lavelle/#comment-3807</link>
		<dc:creator><![CDATA[Sergio]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 05:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1616#comment-3807</guid>
		<description><![CDATA[&quot;Lavelle&quot;? J&#039;accuse! Nepotism!]]></description>
		<content:encoded><![CDATA[<p>&#8220;Lavelle&#8221;? J&#8217;accuse! Nepotism!</p>
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		<title>By: Radiatoryang</title>
		<link>http://www.freeindiegam.es/2012/06/sequester-anthony-lavelle/#comment-3806</link>
		<dc:creator><![CDATA[Radiatoryang]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 05:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1616#comment-3806</guid>
		<description><![CDATA[I stopped after a few levels... I&#039;ve already played Cardboard Box Assembler / this genre. So not much novelty in later levels?

I agree about the type of &quot;polish&quot; imposed by Flash game portals. I think polish is important, but I think this particular type of polish (&quot;this is the level where you learn ___&quot;) risks making the material extremely boring because I can make so many assumptions about the format of it all.]]></description>
		<content:encoded><![CDATA[<p>I stopped after a few levels&#8230; I&#8217;ve already played Cardboard Box Assembler / this genre. So not much novelty in later levels?</p>
<p>I agree about the type of &#8220;polish&#8221; imposed by Flash game portals. I think polish is important, but I think this particular type of polish (&#8220;this is the level where you learn ___&#8221;) risks making the material extremely boring because I can make so many assumptions about the format of it all.</p>
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		<title>By: T</title>
		<link>http://www.freeindiegam.es/2012/06/sequester-anthony-lavelle/#comment-3802</link>
		<dc:creator><![CDATA[T]]></dc:creator>
		<pubDate>Fri, 08 Jun 2012 23:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1616#comment-3802</guid>
		<description><![CDATA[I still don&#039;t understand the story and finished certain levels thru dumb luck.]]></description>
		<content:encoded><![CDATA[<p>I still don&#8217;t understand the story and finished certain levels thru dumb luck.</p>
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		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/06/sequester-anthony-lavelle/#comment-3765</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Fri, 08 Jun 2012 20:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1616#comment-3765</guid>
		<description><![CDATA[I was on the fence about highly recommending this one, because I think it&#039;s a bit mechanically disappointing, but I was impressed enough by the style and presentation that I decided to do it anyway.

It kinda makes me wish that this guy would quit working for Armor Games and start working on something more ambitious. I&#039;d love to see what he&#039;d come up with if he didn&#039;t have to worry about all the trappings of making a &quot;successful&quot; flash game.]]></description>
		<content:encoded><![CDATA[<p>I was on the fence about highly recommending this one, because I think it&#8217;s a bit mechanically disappointing, but I was impressed enough by the style and presentation that I decided to do it anyway.</p>
<p>It kinda makes me wish that this guy would quit working for Armor Games and start working on something more ambitious. I&#8217;d love to see what he&#8217;d come up with if he didn&#8217;t have to worry about all the trappings of making a &#8220;successful&#8221; flash game.</p>
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