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	<title>Comments on: Microgue (jasonpickering)</title>
	<atom:link href="http://www.freeindiegam.es/2012/06/microgue-jasonpickering/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/</link>
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		<title>By: sugarbeard</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4525</link>
		<dc:creator><![CDATA[sugarbeard]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 20:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4525</guid>
		<description><![CDATA[This game ruined all productivity for me this afternoon...]]></description>
		<content:encoded><![CDATA[<p>This game ruined all productivity for me this afternoon&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: sugarbeard</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4524</link>
		<dc:creator><![CDATA[sugarbeard]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 20:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4524</guid>
		<description><![CDATA[Beholders swap your location with there&#039;s if you stop in their line of sight.]]></description>
		<content:encoded><![CDATA[<p>Beholders swap your location with there&#8217;s if you stop in their line of sight.</p>
]]></content:encoded>
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	<item>
		<title>By: Fylth</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4518</link>
		<dc:creator><![CDATA[Fylth]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 20:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4518</guid>
		<description><![CDATA[Ah, I did wonder why my moves would get reduced sometimes, I could never remember what i&#039;d just killed though :P

I assume that by chess pieces you mean specifically Knights? I think you may be right, any idea what the Beholders do?]]></description>
		<content:encoded><![CDATA[<p>Ah, I did wonder why my moves would get reduced sometimes, I could never remember what i&#8217;d just killed though <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" /> </p>
<p>I assume that by chess pieces you mean specifically Knights? I think you may be right, any idea what the Beholders do?</p>
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	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4515</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 20:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4515</guid>
		<description><![CDATA[Rogues move like chess pieces
I think slimes restrict your movement to one space when you kill them for one turn.

&gt;Is there any benefit to killing all the enemies on a screen? 
no, you want to get to the next as quickly as possible]]></description>
		<content:encoded><![CDATA[<p>Rogues move like chess pieces<br />
I think slimes restrict your movement to one space when you kill them for one turn.</p>
<p>>Is there any benefit to killing all the enemies on a screen?<br />
no, you want to get to the next as quickly as possible</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fylth</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4498</link>
		<dc:creator><![CDATA[Fylth]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 18:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4498</guid>
		<description><![CDATA[Really loving the game, just a few questions (for the latest build)

Is there any benefit to killing all the enemies on a screen? 

What is the difference between the different enemies? I think Slimes move one space per turn, Rats multiply when killed? Yeti&#039;s freeze all enemies when they die, and the Rogues teleport (although i&#039;m not sure what rules govern their movement)]]></description>
		<content:encoded><![CDATA[<p>Really loving the game, just a few questions (for the latest build)</p>
<p>Is there any benefit to killing all the enemies on a screen? </p>
<p>What is the difference between the different enemies? I think Slimes move one space per turn, Rats multiply when killed? Yeti&#8217;s freeze all enemies when they die, and the Rogues teleport (although i&#8217;m not sure what rules govern their movement)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4436</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 14:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4436</guid>
		<description><![CDATA[That&#039;s the plan for it, I believe]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s the plan for it, I believe</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4432</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 14:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4432</guid>
		<description><![CDATA[Nice!  This would be a great phone game, because the controls are really conducive to touch screen tech and the gameplay is good for short, quick bursts.]]></description>
		<content:encoded><![CDATA[<p>Nice!  This would be a great phone game, because the controls are really conducive to touch screen tech and the gameplay is good for short, quick bursts.</p>
]]></content:encoded>
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	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4421</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 14:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4421</guid>
		<description><![CDATA[some of the builds have special abilities you can use (erm, number 16, not linked, does, i thought I remember some others as well that did...)]]></description>
		<content:encoded><![CDATA[<p>some of the builds have special abilities you can use (erm, number 16, not linked, does, i thought I remember some others as well that did&#8230;)</p>
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	</item>
	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4405</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 13:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4405</guid>
		<description><![CDATA[If you check out the dev forum page (linked to as &quot;Author&#039;s description&quot;) and skip to just the author&#039;s posts (the ones with inline game images) you&#039;ll see that each build represents not just a bit of polishing but some fairly radical rewriting of the game rules. I haven&#039;t played each of the builds yet, but it&#039;s really neat to track the evolution of something like this, largely, in this case, a repeated process of simplification.

As for the game itself (in its latest released state), I agree with Tom below. It&#039;s a very satisfying system.

One thing: Am I mistaken in thinking that not all levels are currently solvable? I&#039;m sure there are strategies I haven&#039;t yet gleaned, but I&#039;m also pretty sure I&#039;ve even had one board come up with a no-possible-moves initial state. I also think I&#039;ve come across a bunch that may be solvable, but not in the allotted time. And I suspect some boards have had insurmountable parity problems with enemy movement, but on that front it&#039;s possible I&#039;m just missing something.

There are currently no player actions beyond moving one square in cardinal directions (with no &#039;wait&#039; option), right?]]></description>
		<content:encoded><![CDATA[<p>If you check out the dev forum page (linked to as &#8220;Author&#8217;s description&#8221;) and skip to just the author&#8217;s posts (the ones with inline game images) you&#8217;ll see that each build represents not just a bit of polishing but some fairly radical rewriting of the game rules. I haven&#8217;t played each of the builds yet, but it&#8217;s really neat to track the evolution of something like this, largely, in this case, a repeated process of simplification.</p>
<p>As for the game itself (in its latest released state), I agree with Tom below. It&#8217;s a very satisfying system.</p>
<p>One thing: Am I mistaken in thinking that not all levels are currently solvable? I&#8217;m sure there are strategies I haven&#8217;t yet gleaned, but I&#8217;m also pretty sure I&#8217;ve even had one board come up with a no-possible-moves initial state. I also think I&#8217;ve come across a bunch that may be solvable, but not in the allotted time. And I suspect some boards have had insurmountable parity problems with enemy movement, but on that front it&#8217;s possible I&#8217;m just missing something.</p>
<p>There are currently no player actions beyond moving one square in cardinal directions (with no &#8216;wait&#8217; option), right?</p>
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	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/06/microgue-jasonpickering/#comment-4400</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 13:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1688#comment-4400</guid>
		<description><![CDATA[The game is simple enough that the builds are quite varied with even minor modifications - it&#039;s gone though a lot of changes, and continues to do so.  I find the differences to be interesting.]]></description>
		<content:encoded><![CDATA[<p>The game is simple enough that the builds are quite varied with even minor modifications &#8211; it&#8217;s gone though a lot of changes, and continues to do so.  I find the differences to be interesting.</p>
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