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	<title>Comments on: Polyfurcation (Jeremy Penner)</title>
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	<link>http://www.freeindiegam.es/2012/06/jeremy-penner/</link>
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		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/06/jeremy-penner/#comment-4908</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 18:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1797#comment-4908</guid>
		<description><![CDATA[z to undo, please
I would like to see more cleanly high-concept levels - a couple of them felt a bit fiddly - the one with the plus-shaped island and the two bits in the south-west/north-east (time bomb) I could figure out the idea behind quite quickly, but got tired trying to actually do it correctly.  Maybe there&#039;s another trick to it that I overlooked, or maybe not.

Some of the other ones I half-understood, I had a feel for splitris, but still don&#039;t really understand the final move to solve it.  

&quot;Someone Left The Sofa-Making Machine On&quot; I couldn&#039;t immediately solve that again, even though I know the idea.

&quot;Go forth&quot; is a fiddly/intuitive puzzle, but one that is easier/more enjoyable than many of the ones in the earlier world

haven&#039;t figured out target practice.

Do each of the current levels have ideas behind them?  If not, might be worth trying to write a sentence or two why each should be interesting to play.]]></description>
		<content:encoded><![CDATA[<p>z to undo, please<br />
I would like to see more cleanly high-concept levels &#8211; a couple of them felt a bit fiddly &#8211; the one with the plus-shaped island and the two bits in the south-west/north-east (time bomb) I could figure out the idea behind quite quickly, but got tired trying to actually do it correctly.  Maybe there&#8217;s another trick to it that I overlooked, or maybe not.</p>
<p>Some of the other ones I half-understood, I had a feel for splitris, but still don&#8217;t really understand the final move to solve it.  </p>
<p>&#8220;Someone Left The Sofa-Making Machine On&#8221; I couldn&#8217;t immediately solve that again, even though I know the idea.</p>
<p>&#8220;Go forth&#8221; is a fiddly/intuitive puzzle, but one that is easier/more enjoyable than many of the ones in the earlier world</p>
<p>haven&#8217;t figured out target practice.</p>
<p>Do each of the current levels have ideas behind them?  If not, might be worth trying to write a sentence or two why each should be interesting to play.</p>
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		<title>By: Jeremy</title>
		<link>http://www.freeindiegam.es/2012/06/jeremy-penner/#comment-4907</link>
		<dc:creator><![CDATA[Jeremy]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 17:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1797#comment-4907</guid>
		<description><![CDATA[There&#039;s a bit more discussion on the &lt;a href=&quot;http://www.glorioustrainwrecks.com/node/3710&quot; rel=&quot;nofollow&quot;&gt;Glorious Trainwrecks&lt;/a&gt; page about it.

I&#039;m very, very interested in all feedback; I haven&#039;t playtested this with anyone but myself yet, and I already know how to beat all of the levels.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a bit more discussion on the <a href="http://www.glorioustrainwrecks.com/node/3710" rel="nofollow">Glorious Trainwrecks</a> page about it.</p>
<p>I&#8217;m very, very interested in all feedback; I haven&#8217;t playtested this with anyone but myself yet, and I already know how to beat all of the levels.</p>
]]></content:encoded>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/06/jeremy-penner/#comment-4896</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 13:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1797#comment-4896</guid>
		<description><![CDATA[Such a treat to see a new kind of puzzle game. I&#039;m putting this down after failing to work my way through the &quot;sofa&quot; level, but I plan to come back to it later.]]></description>
		<content:encoded><![CDATA[<p>Such a treat to see a new kind of puzzle game. I&#8217;m putting this down after failing to work my way through the &#8220;sofa&#8221; level, but I plan to come back to it later.</p>
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