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	<title>Comments on: Fabric (mikesoylu)</title>
	<atom:link href="http://www.freeindiegam.es/2012/06/fabric-mikesoylu/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/06/fabric-mikesoylu/</link>
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		<title>By: ElTipejoLoco</title>
		<link>http://www.freeindiegam.es/2012/06/fabric-mikesoylu/#comment-5141</link>
		<dc:creator><![CDATA[ElTipejoLoco]]></dc:creator>
		<pubDate>Sat, 23 Jun 2012 17:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1711#comment-5141</guid>
		<description><![CDATA[Quick note: The Drop Box link to the Unity Player is down, but the game&#039;s on Kongregate. You can find the link via the Author&#039;s Description at the 7dfps site, or by &lt;a href=&quot;http://www.kongregate.com/games/torreng/fabric&quot; title=&quot;fabric at Kongregate&quot; rel=&quot;nofollow&quot;&gt;clicking here&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Quick note: The Drop Box link to the Unity Player is down, but the game&#8217;s on Kongregate. You can find the link via the Author&#8217;s Description at the 7dfps site, or by <a href="http://www.kongregate.com/games/torreng/fabric" title="fabric at Kongregate" rel="nofollow">clicking here</a>.</p>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/06/fabric-mikesoylu/#comment-4790</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Sat, 16 Jun 2012 20:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1711#comment-4790</guid>
		<description><![CDATA[Awesome. This world was needing a 3D &lt;a href=&quot;&quot; rel=&quot;nofollow&quot;&gt;Fault Line&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Awesome. This world was needing a 3D <a href="" rel="nofollow">Fault Line</a>.</p>
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		<title>By: Eric</title>
		<link>http://www.freeindiegam.es/2012/06/fabric-mikesoylu/#comment-4785</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Sat, 16 Jun 2012 14:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1711#comment-4785</guid>
		<description><![CDATA[Keep in mind that this was just made during the 7 Day FPS contest.  So, only one week had to go into the whole thing from concept to design to implementation.  I hope they come back to this.]]></description>
		<content:encoded><![CDATA[<p>Keep in mind that this was just made during the 7 Day FPS contest.  So, only one week had to go into the whole thing from concept to design to implementation.  I hope they come back to this.</p>
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	<item>
		<title>By: ZombiWorkshop</title>
		<link>http://www.freeindiegam.es/2012/06/fabric-mikesoylu/#comment-4783</link>
		<dc:creator><![CDATA[ZombiWorkshop]]></dc:creator>
		<pubDate>Sat, 16 Jun 2012 12:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1711#comment-4783</guid>
		<description><![CDATA[I hope not, that&#039;s a bit of a crappy thing to do. You COULD interpret it as a metaphor that there&#039;s not always a solution to every problem, but then why have it restart at that same level again. Unless there&#039;s something in the previous levels to do that will make this one work, but without any way to backtrack, I fail to see how. :/ Ah well - I must be stupid or summat. :P]]></description>
		<content:encoded><![CDATA[<p>I hope not, that&#8217;s a bit of a crappy thing to do. You COULD interpret it as a metaphor that there&#8217;s not always a solution to every problem, but then why have it restart at that same level again. Unless there&#8217;s something in the previous levels to do that will make this one work, but without any way to backtrack, I fail to see how. :/ Ah well &#8211; I must be stupid or summat. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" /> </p>
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	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/06/fabric-mikesoylu/#comment-4781</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sat, 16 Jun 2012 11:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1711#comment-4781</guid>
		<description><![CDATA[This is great. It&#039;s one of those ideas that -- once you see it -- feels like someone ought to have thought to do it (in 3D) before.

And I would guess the floating islands level is end. If you die on any other level you immediately restart that level. Fall on the floating islands level and you&#039;re sent to the title screen before restarting the level.]]></description>
		<content:encoded><![CDATA[<p>This is great. It&#8217;s one of those ideas that &#8212; once you see it &#8212; feels like someone ought to have thought to do it (in 3D) before.</p>
<p>And I would guess the floating islands level is end. If you die on any other level you immediately restart that level. Fall on the floating islands level and you&#8217;re sent to the title screen before restarting the level.</p>
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	<item>
		<title>By: ZombiWorkshop</title>
		<link>http://www.freeindiegam.es/2012/06/fabric-mikesoylu/#comment-4778</link>
		<dc:creator><![CDATA[ZombiWorkshop]]></dc:creator>
		<pubDate>Sat, 16 Jun 2012 10:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1711#comment-4778</guid>
		<description><![CDATA[I&#039;m currently stuck on the floating islands one too. Surely just jumping is a no-no, but I can&#039;t see anything to affect.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m currently stuck on the floating islands one too. Surely just jumping is a no-no, but I can&#8217;t see anything to affect.</p>
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	<item>
		<title>By: Eric</title>
		<link>http://www.freeindiegam.es/2012/06/fabric-mikesoylu/#comment-4730</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Sat, 16 Jun 2012 03:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1711#comment-4730</guid>
		<description><![CDATA[Really liked this one.  It would be awesome to see more levels, but this is great considering the limitations of the 7DFPS development cycle.]]></description>
		<content:encoded><![CDATA[<p>Really liked this one.  It would be awesome to see more levels, but this is great considering the limitations of the 7DFPS development cycle.</p>
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	<item>
		<title>By: cheeken</title>
		<link>http://www.freeindiegam.es/2012/06/fabric-mikesoylu/#comment-4704</link>
		<dc:creator><![CDATA[cheeken]]></dc:creator>
		<pubDate>Sat, 16 Jun 2012 01:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1711#comment-4704</guid>
		<description><![CDATA[The level with two floating islands perplexes me.]]></description>
		<content:encoded><![CDATA[<p>The level with two floating islands perplexes me.</p>
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