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	<title>Comments on: Fabled Lands (Dave Morris and Jamie Thomson, adapted by Jonathan Mann)</title>
	<atom:link href="http://www.freeindiegam.es/2012/06/fabled-lands-dave-morris-and-jamie-thomson-adapted-by-jonathan-mann/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/06/fabled-lands-dave-morris-and-jamie-thomson-adapted-by-jonathan-mann/</link>
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		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2012/06/fabled-lands-dave-morris-and-jamie-thomson-adapted-by-jonathan-mann/#comment-5002</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Wed, 20 Jun 2012 13:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1734#comment-5002</guid>
		<description><![CDATA[Oh, didn&#039;t catch that, fixed! Thank you!]]></description>
		<content:encoded><![CDATA[<p>Oh, didn&#8217;t catch that, fixed! Thank you!</p>
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		<title>By: Patalo</title>
		<link>http://www.freeindiegam.es/2012/06/fabled-lands-dave-morris-and-jamie-thomson-adapted-by-jonathan-mann/#comment-5001</link>
		<dc:creator><![CDATA[Patalo]]></dc:creator>
		<pubDate>Wed, 20 Jun 2012 13:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1734#comment-5001</guid>
		<description><![CDATA[Wow, first time i really got into a text adventure. And that&#039;s awesome!
Note that the download is not Windows-only.]]></description>
		<content:encoded><![CDATA[<p>Wow, first time i really got into a text adventure. And that&#8217;s awesome!<br />
Note that the download is not Windows-only.</p>
]]></content:encoded>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2012/06/fabled-lands-dave-morris-and-jamie-thomson-adapted-by-jonathan-mann/#comment-4980</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Wed, 20 Jun 2012 05:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1734#comment-4980</guid>
		<description><![CDATA[Overall, I feel Fabled Lands is caught in an awkward middle. It&#039;s not detailed enough (lacking context and degrees of freedom for the player) to have control or sense of purpose, and yet the book itself doesn&#039;t really have a direction either.  

To be more detailed is impossibly arcane for non-mathies (and just a bad idea), to be simpler would necessitate a narrative force.

Agh, it sucks.  Part of my issue with it is the reliance on dice rolls as opposed to intuiting on the player&#039;s behalf. You could argue this is impossible, a meta-element befitting a roleplaying scenario, and I&#039;d agree.

And yet the Mario series of books (can&#039;t believe I&#039;m doing this) has a good take on this idea. They&#039;re much simpler in scope, obviously (but it helps with context), but their take on &#039;player freedom&#039; is interesting.  Basically each major decision (not the minor ones which often involve clue hunting) is determined by a puzzle. Solve the puzzle (often multiple solutions, some leading to items) and change the story.

I dunno. I feel like somewhere in Fabled Lands, there&#039;s a missed opportunity for player character design and interaction. But I played a lot of it, so whatever that means.  Man, I used to &#039;play&#039; books like this all the time.  :smile:]]></description>
		<content:encoded><![CDATA[<p>Overall, I feel Fabled Lands is caught in an awkward middle. It&#8217;s not detailed enough (lacking context and degrees of freedom for the player) to have control or sense of purpose, and yet the book itself doesn&#8217;t really have a direction either.  </p>
<p>To be more detailed is impossibly arcane for non-mathies (and just a bad idea), to be simpler would necessitate a narrative force.</p>
<p>Agh, it sucks.  Part of my issue with it is the reliance on dice rolls as opposed to intuiting on the player&#8217;s behalf. You could argue this is impossible, a meta-element befitting a roleplaying scenario, and I&#8217;d agree.</p>
<p>And yet the Mario series of books (can&#8217;t believe I&#8217;m doing this) has a good take on this idea. They&#8217;re much simpler in scope, obviously (but it helps with context), but their take on &#8216;player freedom&#8217; is interesting.  Basically each major decision (not the minor ones which often involve clue hunting) is determined by a puzzle. Solve the puzzle (often multiple solutions, some leading to items) and change the story.</p>
<p>I dunno. I feel like somewhere in Fabled Lands, there&#8217;s a missed opportunity for player character design and interaction. But I played a lot of it, so whatever that means.  Man, I used to &#8216;play&#8217; books like this all the time.  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":smile:" class="wp-smiley" /> </p>
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	<item>
		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2012/06/fabled-lands-dave-morris-and-jamie-thomson-adapted-by-jonathan-mann/#comment-4951</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Tue, 19 Jun 2012 21:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1734#comment-4951</guid>
		<description><![CDATA[Fabled Lands has more interesting things going on in a few pages than Skyrim does in the entirety of its bloated, risk-averse 6 gb carcass. Amazing how well-constructed the sandbox is, and this adaptation lets you actually sink your teeth into it sans all the pageturning.

I really like how quickly your fortunes can shift in this game, it&#039;s not afraid to present you with death, loss of property, and horrible donkey curses. You tumble through a narrative where failure is just as interesting as success, if not more--something game devs still haven&#039;t learned 20~ years after the fact. Get shipwrecked, turned into a monster, sold into slavery...so much cool stuff going on.]]></description>
		<content:encoded><![CDATA[<p>Fabled Lands has more interesting things going on in a few pages than Skyrim does in the entirety of its bloated, risk-averse 6 gb carcass. Amazing how well-constructed the sandbox is, and this adaptation lets you actually sink your teeth into it sans all the pageturning.</p>
<p>I really like how quickly your fortunes can shift in this game, it&#8217;s not afraid to present you with death, loss of property, and horrible donkey curses. You tumble through a narrative where failure is just as interesting as success, if not more&#8211;something game devs still haven&#8217;t learned 20~ years after the fact. Get shipwrecked, turned into a monster, sold into slavery&#8230;so much cool stuff going on.</p>
]]></content:encoded>
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	<item>
		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2012/06/fabled-lands-dave-morris-and-jamie-thomson-adapted-by-jonathan-mann/#comment-4950</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Tue, 19 Jun 2012 21:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1734#comment-4950</guid>
		<description><![CDATA[I used to have a few adventure books, but this is a sandbox collection, rather than a focus on narrative.  It&#039;s Skyrim, but on paper! :)

This is pretty fascinating stuff.]]></description>
		<content:encoded><![CDATA[<p>I used to have a few adventure books, but this is a sandbox collection, rather than a focus on narrative.  It&#8217;s Skyrim, but on paper! <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>This is pretty fascinating stuff.</p>
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		<title>By: John Evans</title>
		<link>http://www.freeindiegam.es/2012/06/fabled-lands-dave-morris-and-jamie-thomson-adapted-by-jonathan-mann/#comment-4944</link>
		<dc:creator><![CDATA[John Evans]]></dc:creator>
		<pubDate>Tue, 19 Jun 2012 19:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1734#comment-4944</guid>
		<description><![CDATA[Oh, I have the first two in paperback. Interesting...]]></description>
		<content:encoded><![CDATA[<p>Oh, I have the first two in paperback. Interesting&#8230;</p>
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