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	<title>Comments on: Buntan (Ikiki)</title>
	<atom:link href="http://www.freeindiegam.es/2012/06/buntan-ikiki/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/</link>
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		<title>By: RYB</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3859</link>
		<dc:creator><![CDATA[RYB]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 17:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3859</guid>
		<description><![CDATA[I renamed the contents of the .zip and that actually worked(!)]]></description>
		<content:encoded><![CDATA[<p>I renamed the contents of the .zip and that actually worked(!)</p>
]]></content:encoded>
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	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3858</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 17:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3858</guid>
		<description><![CDATA[Right-click &gt; Save Link As... &gt; pick an arbitrary file name with only roman characters?]]></description>
		<content:encoded><![CDATA[<p>Right-click &gt; Save Link As&#8230; &gt; pick an arbitrary file name with only roman characters?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RYB</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3857</link>
		<dc:creator><![CDATA[RYB]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 16:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3857</guid>
		<description><![CDATA[The mirror doesn&#039;t seem to work for me (Cannot open executable file !) perhaps for the same reason the filenames are gibberish. Anyone have any clue?]]></description>
		<content:encoded><![CDATA[<p>The mirror doesn&#8217;t seem to work for me (Cannot open executable file !) perhaps for the same reason the filenames are gibberish. Anyone have any clue?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3823</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 22:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3823</guid>
		<description><![CDATA[Very good to know about Ctrl-Y, thank you :) I&#039;ll add that to the post!

I&#039;m pretty sure this game is exactly as fast as it&#039;s supposed to be - the pacing feels VERY deliberate here.]]></description>
		<content:encoded><![CDATA[<p>Very good to know about Ctrl-Y, thank you <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  I&#8217;ll add that to the post!</p>
<p>I&#8217;m pretty sure this game is exactly as fast as it&#8217;s supposed to be &#8211; the pacing feels VERY deliberate here.</p>
]]></content:encoded>
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	<item>
		<title>By: Mack</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3822</link>
		<dc:creator><![CDATA[Mack]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 22:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3822</guid>
		<description><![CDATA[Does anyone know if there is a run key? I&#039;ve played most of Ikiki&#039;s games and for the most part they are faster paced than this. And by the way, ctrl-y to change you key setup. Click the bottom and left most block to set your keyboard, the others for a gamepad.]]></description>
		<content:encoded><![CDATA[<p>Does anyone know if there is a run key? I&#8217;ve played most of Ikiki&#8217;s games and for the most part they are faster paced than this. And by the way, ctrl-y to change you key setup. Click the bottom and left most block to set your keyboard, the others for a gamepad.</p>
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	<item>
		<title>By: Ian S.</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3817</link>
		<dc:creator><![CDATA[Ian S.]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 15:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3817</guid>
		<description><![CDATA[Wait, no, looks like it was just pressing shift that did it, but there&#039;s a weird wait. Some text will vibrate though so you know it worked.]]></description>
		<content:encoded><![CDATA[<p>Wait, no, looks like it was just pressing shift that did it, but there&#8217;s a weird wait. Some text will vibrate though so you know it worked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian S.</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3816</link>
		<dc:creator><![CDATA[Ian S.]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 15:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3816</guid>
		<description><![CDATA[Pressing SHIFT and then SPACE did it for me.]]></description>
		<content:encoded><![CDATA[<p>Pressing SHIFT and then SPACE did it for me.</p>
]]></content:encoded>
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	<item>
		<title>By: orange08</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3815</link>
		<dc:creator><![CDATA[orange08]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 14:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3815</guid>
		<description><![CDATA[Couldn&#039;t get past the menu  :twisted:]]></description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t get past the menu  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_twisted.gif" alt=":twisted:" class="wp-smiley" /> </p>
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	</item>
	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3814</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 12:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3814</guid>
		<description><![CDATA[Oh, my, this is tricky but fascinating. I love that the rationale for limiting the length of your time-freezing ability appears to be &lt;i&gt;running out of breath&lt;/i&gt; (I&#039;m gathering this from the sound effect it plays when you restart time with little room to spare).

I&#039;m finding the controls hard to get used to, which is surprising. I do think the game might be improved by allowing the up arrow to also jump or by remapping the whole thing to something like Z, X, and shift. Obviously that&#039;s mostly about years of convention turning into muscle memory.

Also there&#039;s something basic I&#039;m not understanding: is there a particular strategy for hitting the enemies that shoot back at you? It seems like even when it&#039;s not shooting back only some of your shots actually make contact. Is the conceit that he&#039;s deflecting them? I&#039;ve been just hitting the shoot button repeatedly until eventually making contact enough times, but that&#039;s more tedious than I imagine is intended.

[Note: to get this to launch I had to rename the executable to avoid the Japanese characters. Before doing so it wasn&#039;t even showing up as an entry in Task Manager/Process Explorer after double-clicking.]]]></description>
		<content:encoded><![CDATA[<p>Oh, my, this is tricky but fascinating. I love that the rationale for limiting the length of your time-freezing ability appears to be <i>running out of breath</i> (I&#8217;m gathering this from the sound effect it plays when you restart time with little room to spare).</p>
<p>I&#8217;m finding the controls hard to get used to, which is surprising. I do think the game might be improved by allowing the up arrow to also jump or by remapping the whole thing to something like Z, X, and shift. Obviously that&#8217;s mostly about years of convention turning into muscle memory.</p>
<p>Also there&#8217;s something basic I&#8217;m not understanding: is there a particular strategy for hitting the enemies that shoot back at you? It seems like even when it&#8217;s not shooting back only some of your shots actually make contact. Is the conceit that he&#8217;s deflecting them? I&#8217;ve been just hitting the shoot button repeatedly until eventually making contact enough times, but that&#8217;s more tedious than I imagine is intended.</p>
<p>[Note: to get this to launch I had to rename the executable to avoid the Japanese characters. Before doing so it wasn't even showing up as an entry in Task Manager/Process Explorer after double-clicking.]</p>
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	</item>
	<item>
		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/06/buntan-ikiki/#comment-3812</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 11:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1624#comment-3812</guid>
		<description><![CDATA[- This is tricky - in level 7 you can stop time while you&#039;re putting a block down, which causes the block to hover in midair, allowing you to progress.]]></description>
		<content:encoded><![CDATA[<p>- This is tricky &#8211; in level 7 you can stop time while you&#8217;re putting a block down, which causes the block to hover in midair, allowing you to progress.</p>
]]></content:encoded>
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