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	<title>Comments on: You Have to Win the Game (J. Kyle Pittman)</title>
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	<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/</link>
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	<item>
		<title>By: Guest</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-4797</link>
		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Sun, 17 Jun 2012 01:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-4797</guid>
		<description><![CDATA[Never mind, it just requires *really* precise timing. This game is all over the place in terms of difficulty, some areas are quite challenging and others have almost no hazards at all.]]></description>
		<content:encoded><![CDATA[<p>Never mind, it just requires *really* precise timing. This game is all over the place in terms of difficulty, some areas are quite challenging and others have almost no hazards at all.</p>
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	<item>
		<title>By: Guest</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-4796</link>
		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Sun, 17 Jun 2012 01:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-4796</guid>
		<description><![CDATA[Arrgh, I think I screwed myself over. In the room &quot;Forgotten Tunnels&quot; I triggered the middle save point with just the double jump, and now I don&#039;t think I have any way to extract myself from this situation.

Loving the game though, enough that having to restart from scratch isn&#039;t a dealbreaker for me.]]></description>
		<content:encoded><![CDATA[<p>Arrgh, I think I screwed myself over. In the room &#8220;Forgotten Tunnels&#8221; I triggered the middle save point with just the double jump, and now I don&#8217;t think I have any way to extract myself from this situation.</p>
<p>Loving the game though, enough that having to restart from scratch isn&#8217;t a dealbreaker for me.</p>
]]></content:encoded>
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		<title>By: Lachie Dazdarian</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-3872</link>
		<dc:creator><![CDATA[Lachie Dazdarian]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 23:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-3872</guid>
		<description><![CDATA[Excellent game! Love the retro screen idea. Clever, and effective. Wonder how it is done.

Funnily enough, the gameplay is very similar (if not the same) to a game that appeared the retro competition I held not so long ago. The theme of the competition was &quot;colors unlocking&quot; and this game (Yet Another Game About Colors) was the winner.

In that very game you walk around the dungeons and unlock colored platforms by collecting colored orbs.

If someone is curious on a different rendering of the same idea, give it a peek: http://games.freebasic.net/dumpbyid.php?input=182]]></description>
		<content:encoded><![CDATA[<p>Excellent game! Love the retro screen idea. Clever, and effective. Wonder how it is done.</p>
<p>Funnily enough, the gameplay is very similar (if not the same) to a game that appeared the retro competition I held not so long ago. The theme of the competition was &#8220;colors unlocking&#8221; and this game (Yet Another Game About Colors) was the winner.</p>
<p>In that very game you walk around the dungeons and unlock colored platforms by collecting colored orbs.</p>
<p>If someone is curious on a different rendering of the same idea, give it a peek: <a href="http://games.freebasic.net/dumpbyid.php?input=182" rel="nofollow">http://games.freebasic.net/dumpbyid.php?input=182</a></p>
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		<title>By: SpaceApe</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-2066</link>
		<dc:creator><![CDATA[SpaceApe]]></dc:creator>
		<pubDate>Sun, 13 May 2012 19:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-2066</guid>
		<description><![CDATA[@BFIII I also found this bug, and made a video: http://www.youtube.com/watch?v=HNeAEPJsKgM]]></description>
		<content:encoded><![CDATA[<p>@BFIII I also found this bug, and made a video: <a href="http://www.youtube.com/watch?v=HNeAEPJsKgM" rel="nofollow">http://www.youtube.com/watch?v=HNeAEPJsKgM</a></p>
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		<title>By: BFIII</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-2052</link>
		<dc:creator><![CDATA[BFIII]]></dc:creator>
		<pubDate>Sat, 12 May 2012 21:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-2052</guid>
		<description><![CDATA[I&#039;ve also been able to scale the wall of the &quot;A Sickly Silver Moon&quot; room and end up on the other side of the wall, where the moon is.  From here I could make it down to the &quot;Yggdrasil&quot; and &quot;Maps and Legends&quot; rooms.  Once again, I was on the other side of the wall from usual - I was where the map is. 

If this is an oversight in the game, it is one that actually makes the game better, in my opinion.  Still, I don&#039;t know how much time I want to spend crawling through the walls.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve also been able to scale the wall of the &#8220;A Sickly Silver Moon&#8221; room and end up on the other side of the wall, where the moon is.  From here I could make it down to the &#8220;Yggdrasil&#8221; and &#8220;Maps and Legends&#8221; rooms.  Once again, I was on the other side of the wall from usual &#8211; I was where the map is. </p>
<p>If this is an oversight in the game, it is one that actually makes the game better, in my opinion.  Still, I don&#8217;t know how much time I want to spend crawling through the walls.</p>
]]></content:encoded>
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	<item>
		<title>By: BFIII</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-2040</link>
		<dc:creator><![CDATA[BFIII]]></dc:creator>
		<pubDate>Sat, 12 May 2012 08:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-2040</guid>
		<description><![CDATA[I was able to go through the hole in the ceiling in the &quot;Catharsis in Catastrophe&quot; room.  I ended up in a completely black, blank room, and from here I could move to other completely black rooms.  After more exploration, I would end up in familiar rooms from earlier in the game but I would be &quot;inside&quot; their walls.  

I wonder if this is a glitch or not.  I&#039;d rather not spend potentially hours exploring this &quot;inverse space&quot; if there is nothing to find.]]></description>
		<content:encoded><![CDATA[<p>I was able to go through the hole in the ceiling in the &#8220;Catharsis in Catastrophe&#8221; room.  I ended up in a completely black, blank room, and from here I could move to other completely black rooms.  After more exploration, I would end up in familiar rooms from earlier in the game but I would be &#8220;inside&#8221; their walls.  </p>
<p>I wonder if this is a glitch or not.  I&#8217;d rather not spend potentially hours exploring this &#8220;inverse space&#8221; if there is nothing to find.</p>
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		<title>By: Instant_strudel</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-2018</link>
		<dc:creator><![CDATA[Instant_strudel]]></dc:creator>
		<pubDate>Thu, 10 May 2012 21:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-2018</guid>
		<description><![CDATA[Whenever I try to play this I get this peculiar error: Error R6002 floating-point support not loaded]]></description>
		<content:encoded><![CDATA[<p>Whenever I try to play this I get this peculiar error: Error R6002 floating-point support not loaded</p>
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		<title>By: Humming</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-2000</link>
		<dc:creator><![CDATA[Humming]]></dc:creator>
		<pubDate>Thu, 10 May 2012 01:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-2000</guid>
		<description><![CDATA[That was actually it! Thxxxx]]></description>
		<content:encoded><![CDATA[<p>That was actually it! Thxxxx</p>
]]></content:encoded>
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	<item>
		<title>By: noseriouslyguys</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-1969</link>
		<dc:creator><![CDATA[noseriouslyguys]]></dc:creator>
		<pubDate>Wed, 09 May 2012 03:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-1969</guid>
		<description><![CDATA[I agree with you on all counts. I was expecting a bit more depth from the magic word idea too, but I agree that it in no way tarnishes the very engaging game. I just repeated what you just said, so.. I guess the only purpose of this comment is to supply you with affirmation. Haha. :D]]></description>
		<content:encoded><![CDATA[<p>I agree with you on all counts. I was expecting a bit more depth from the magic word idea too, but I agree that it in no way tarnishes the very engaging game. I just repeated what you just said, so.. I guess the only purpose of this comment is to supply you with affirmation. Haha. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
]]></content:encoded>
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	<item>
		<title>By: noseriouslyguys</title>
		<link>http://www.freeindiegam.es/2012/05/you-have-to-win-the-game-j-kyle-pittman/#comment-1968</link>
		<dc:creator><![CDATA[noseriouslyguys]]></dc:creator>
		<pubDate>Wed, 09 May 2012 03:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1119#comment-1968</guid>
		<description><![CDATA[There&#039;s one super well-hidden collectible within a few screens of the beginning of the underground caverns. I found it by total accident.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s one super well-hidden collectible within a few screens of the beginning of the underground caverns. I found it by total accident.</p>
]]></content:encoded>
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