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	<title>Comments on: Spacedude! Gravity! Danger! (Robert Aluarez, Komal R. Singh)</title>
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	<link>http://www.freeindiegam.es/2012/05/spacedude-gravity-danger-robert-aluarez-komal-r-singh/</link>
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		<title>By: Pidgeon_Rat</title>
		<link>http://www.freeindiegam.es/2012/05/spacedude-gravity-danger-robert-aluarez-komal-r-singh/#comment-2187</link>
		<dc:creator><![CDATA[Pidgeon_Rat]]></dc:creator>
		<pubDate>Sun, 20 May 2012 21:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1273#comment-2187</guid>
		<description><![CDATA[This is one of my favorite games posted on this site so far! What a great mix of platforming and puzzle elements.]]></description>
		<content:encoded><![CDATA[<p>This is one of my favorite games posted on this site so far! What a great mix of platforming and puzzle elements.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/05/spacedude-gravity-danger-robert-aluarez-komal-r-singh/#comment-2120</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 16 May 2012 18:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1273#comment-2120</guid>
		<description><![CDATA[I was compelled to go back and refinish with 100% (I was missing the map until backtracking from the end).

This is a great little game! I can&#039;t put my finger on why it feels so much better than a bunch of the other gravity-changing platformers from the last few years. Possibly I&#039;m just a sucker for Metroid-likes of all types, but I wonder if there&#039;s something inherently elegant about the specific gravity implementation here? The gravity switches are...snappy, I guess, but with momentum nonetheless maintained throughout the switch (subtly enough that you may not notice until it&#039;s necessary to make use of that fact later on).]]></description>
		<content:encoded><![CDATA[<p>I was compelled to go back and refinish with 100% (I was missing the map until backtracking from the end).</p>
<p>This is a great little game! I can&#8217;t put my finger on why it feels so much better than a bunch of the other gravity-changing platformers from the last few years. Possibly I&#8217;m just a sucker for Metroid-likes of all types, but I wonder if there&#8217;s something inherently elegant about the specific gravity implementation here? The gravity switches are&#8230;snappy, I guess, but with momentum nonetheless maintained throughout the switch (subtly enough that you may not notice until it&#8217;s necessary to make use of that fact later on).</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/05/spacedude-gravity-danger-robert-aluarez-komal-r-singh/#comment-2119</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 16 May 2012 18:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1273#comment-2119</guid>
		<description><![CDATA[I wonder if it might be a common thing to miss there. Its previous use sort of rewires your brain to think of them as a gate and not as a trampoline/switch.]]></description>
		<content:encoded><![CDATA[<p>I wonder if it might be a common thing to miss there. Its previous use sort of rewires your brain to think of them as a gate and not as a trampoline/switch.</p>
]]></content:encoded>
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		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/05/spacedude-gravity-danger-robert-aluarez-komal-r-singh/#comment-2118</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Wed, 16 May 2012 17:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1273#comment-2118</guid>
		<description><![CDATA[Oh, haha :grin:]]></description>
		<content:encoded><![CDATA[<p>Oh, haha <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_biggrin.gif" alt=":grin:" class="wp-smiley" /> </p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/05/spacedude-gravity-danger-robert-aluarez-komal-r-singh/#comment-2117</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 16 May 2012 17:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1273#comment-2117</guid>
		<description><![CDATA[(I almost missed it, too. The same arrows you used to slingshot yourself across the spikes in D5 can be used for a much simpler purpose now on the way back.)]]></description>
		<content:encoded><![CDATA[<p>(I almost missed it, too. The same arrows you used to slingshot yourself across the spikes in D5 can be used for a much simpler purpose now on the way back.)</p>
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		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/05/spacedude-gravity-danger-robert-aluarez-komal-r-singh/#comment-2114</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Wed, 16 May 2012 17:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1273#comment-2114</guid>
		<description><![CDATA[Has anyone been able to get past room E5 on the way back? (once you have the bomb). It appears to be a dead end. :(]]></description>
		<content:encoded><![CDATA[<p>Has anyone been able to get past room E5 on the way back? (once you have the bomb). It appears to be a dead end. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_sad.gif" alt=":(" class="wp-smiley" /> </p>
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