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	<title>Comments on: Soliloquy (Rat King)</title>
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	<link>http://www.freeindiegam.es/2012/05/soliloquy-rat-king/</link>
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		<title>By: secretdoorinvisiblewall</title>
		<link>http://www.freeindiegam.es/2012/05/soliloquy-rat-king/#comment-2354</link>
		<dc:creator><![CDATA[secretdoorinvisiblewall]]></dc:creator>
		<pubDate>Mon, 28 May 2012 22:18:40 +0000</pubDate>
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		<description><![CDATA[Perfect. Love it. Spent just about the right amount of time scratching my head before getting each puzzle--rare to see such good balance in a small free game like this.

Side note: another thing I like is the super-floaty jumping that makes platforming easy. I wish more first person puzzlers had a similarly easy jumping mechanic, as it shifts the focus away from tedious platforming and more toward puzzles.]]></description>
		<content:encoded><![CDATA[<p>Perfect. Love it. Spent just about the right amount of time scratching my head before getting each puzzle&#8211;rare to see such good balance in a small free game like this.</p>
<p>Side note: another thing I like is the super-floaty jumping that makes platforming easy. I wish more first person puzzlers had a similarly easy jumping mechanic, as it shifts the focus away from tedious platforming and more toward puzzles.</p>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/05/soliloquy-rat-king/#comment-2295</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Sun, 27 May 2012 23:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1447#comment-2295</guid>
		<description><![CDATA[So cool! The main flaw here is new mechanics should be introduced in their simplest forms before being used in puzzles.

So there should be at least one level where you stand on a switch just next to a door, so you can see it opening, and another one where one half starts directly looking at the first hazards the other half needs to overcome.

Other than that, it&#039;s a beautiful game, and a really neat concept to play with.]]></description>
		<content:encoded><![CDATA[<p>So cool! The main flaw here is new mechanics should be introduced in their simplest forms before being used in puzzles.</p>
<p>So there should be at least one level where you stand on a switch just next to a door, so you can see it opening, and another one where one half starts directly looking at the first hazards the other half needs to overcome.</p>
<p>Other than that, it&#8217;s a beautiful game, and a really neat concept to play with.</p>
]]></content:encoded>
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		<title>By: TomSmizzle</title>
		<link>http://www.freeindiegam.es/2012/05/soliloquy-rat-king/#comment-2294</link>
		<dc:creator><![CDATA[TomSmizzle]]></dc:creator>
		<pubDate>Sun, 27 May 2012 22:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1447#comment-2294</guid>
		<description><![CDATA[I was just thinking about this game the other day! very cool indeed. I like the tricks I ended up doing to make the game more visually readable for myself.]]></description>
		<content:encoded><![CDATA[<p>I was just thinking about this game the other day! very cool indeed. I like the tricks I ended up doing to make the game more visually readable for myself.</p>
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