<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Seven Hours Pass (Loren Schmidt)</title>
	<atom:link href="http://www.freeindiegam.es/2012/05/seven-hours-pass-loren-schmidt/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/05/seven-hours-pass-loren-schmidt/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 23:09:33 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2012/05/seven-hours-pass-loren-schmidt/#comment-1883</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Sat, 05 May 2012 22:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1042#comment-1883</guid>
		<description><![CDATA[Yeah! Well, it could be a 2D game, point and click adventure style.]]></description>
		<content:encoded><![CDATA[<p>Yeah! Well, it could be a 2D game, point and click adventure style.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thecreepyhour</title>
		<link>http://www.freeindiegam.es/2012/05/seven-hours-pass-loren-schmidt/#comment-1881</link>
		<dc:creator><![CDATA[thecreepyhour]]></dc:creator>
		<pubDate>Sat, 05 May 2012 21:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1042#comment-1881</guid>
		<description><![CDATA[*maybe, damn typos.]]></description>
		<content:encoded><![CDATA[<p>*maybe, damn typos.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thecreepyhour</title>
		<link>http://www.freeindiegam.es/2012/05/seven-hours-pass-loren-schmidt/#comment-1880</link>
		<dc:creator><![CDATA[thecreepyhour]]></dc:creator>
		<pubDate>Sat, 05 May 2012 21:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1042#comment-1880</guid>
		<description><![CDATA[I loved this! I especially liked how the interactive fiction style works in its favor, the stark, detail-absent descriptions allow the game to loop seamlessly, keeping out of sight anything that would break the sense of time cycling over (i.e. whatever happened to the corpse).

However, I wonder how this could be implemented in a visual? (not sure if that&#039;s the word) game. You&#039;d probably need some kind of camera trick or obscuring things with doors so things happen out of view, may]]></description>
		<content:encoded><![CDATA[<p>I loved this! I especially liked how the interactive fiction style works in its favor, the stark, detail-absent descriptions allow the game to loop seamlessly, keeping out of sight anything that would break the sense of time cycling over (i.e. whatever happened to the corpse).</p>
<p>However, I wonder how this could be implemented in a visual? (not sure if that&#8217;s the word) game. You&#8217;d probably need some kind of camera trick or obscuring things with doors so things happen out of view, may</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Analog</title>
		<link>http://www.freeindiegam.es/2012/05/seven-hours-pass-loren-schmidt/#comment-1828</link>
		<dc:creator><![CDATA[Analog]]></dc:creator>
		<pubDate>Thu, 03 May 2012 09:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1042#comment-1828</guid>
		<description><![CDATA[Is the game supposed to be an infinite loop?]]></description>
		<content:encoded><![CDATA[<p>Is the game supposed to be an infinite loop?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
