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	<title>Comments on: Fairy Well (Mix256)</title>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2012/05/fairy-well-mix256/#comment-2219</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Tue, 22 May 2012 19:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=1349#comment-2219</guid>
		<description><![CDATA[I played all 4 levels; it actually introduces new enemies and some tougher layouts (and some more music).  I can&#039;t say it was worth it though :S]]></description>
		<content:encoded><![CDATA[<p>I played all 4 levels; it actually introduces new enemies and some tougher layouts (and some more music).  I can&#8217;t say it was worth it though :S</p>
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		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/05/fairy-well-mix256/#comment-2215</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Tue, 22 May 2012 18:17:03 +0000</pubDate>
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		<description><![CDATA[Yeah, that&#039;s pretty fair. I played a little more than you did, getting to the final stage, but I found it got quite repetitive, even as it added new enemy types.

Still, it&#039;s pretty impressive for a 16Kb C64 game :)]]></description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s pretty fair. I played a little more than you did, getting to the final stage, but I found it got quite repetitive, even as it added new enemy types.</p>
<p>Still, it&#8217;s pretty impressive for a 16Kb C64 game <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/05/fairy-well-mix256/#comment-2212</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Tue, 22 May 2012 16:35:50 +0000</pubDate>
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		<description><![CDATA[Had this come out in the 80s I probably would have played it for months on end. (Unfortunately, I&#039;m not sure I have the patience these days for its brand of procedurally generated maps. I&#039;m fairly skeptical of procedural generation in general -- though Spelunky sure avoided its pitfalls -- but this ends up feeling a bit like screen after screen of random-ish sameness in a way that makes me wish there were more of an authorial hand. I should mention that I stopped after finding two of the large crystals and hadn&#039;t yet seen any boss fights.)

Note for others: Once you&#039;ve acquired a map, you can access it by holding down the &#039;fire&#039; button for a couple seconds. (I&#039;m pretty sure the only controls are eight joystick directions and the single &#039;fire&#039; button.)]]></description>
		<content:encoded><![CDATA[<p>Had this come out in the 80s I probably would have played it for months on end. (Unfortunately, I&#8217;m not sure I have the patience these days for its brand of procedurally generated maps. I&#8217;m fairly skeptical of procedural generation in general &#8212; though Spelunky sure avoided its pitfalls &#8212; but this ends up feeling a bit like screen after screen of random-ish sameness in a way that makes me wish there were more of an authorial hand. I should mention that I stopped after finding two of the large crystals and hadn&#8217;t yet seen any boss fights.)</p>
<p>Note for others: Once you&#8217;ve acquired a map, you can access it by holding down the &#8216;fire&#8217; button for a couple seconds. (I&#8217;m pretty sure the only controls are eight joystick directions and the single &#8216;fire&#8217; button.)</p>
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