Bob turns clockwise. The apple is a hat. – [In game text]
(via OwVideogames)
oh wow, this looks gorgeous!
The carefully achieved perspective is beautiful until level 8, where it made me really difficult to visualize the exact location of a trunk.
That said, it’s always a nice thing when a 3D game uses Escherian spaces to build simple puzzles in a visually stunning world.
The narrator is funny.
Does it actually use the staircases/escher stuff to do anything that couldn’t be easily achieved without? I played/skipped through the first 5 or so levels and didn’t see anything – looked mainly like graphical fluff.
no
No, it actually doesn’t.
But it certainly affects gameplay if puzzles become harder because I can’t really see where things are and how to get to them.
“… uses Escherian spaces [as places in which] to build simple puzzles …”
This was a fun little game. Wish it were longer and got more challenging!
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oh wow, this looks gorgeous!
The carefully achieved perspective is beautiful until level 8, where it made me really difficult to visualize the exact location of a trunk.
That said, it’s always a nice thing when a 3D game uses Escherian spaces to build simple puzzles in a visually stunning world.
The narrator is funny.
Does it actually use the staircases/escher stuff to do anything that couldn’t be easily achieved without? I played/skipped through the first 5 or so levels and didn’t see anything – looked mainly like graphical fluff.
no
No, it actually doesn’t.
But it certainly affects gameplay if puzzles become harder because I can’t really see where things are and how to get to them.
“… uses Escherian spaces [as places in which] to build simple puzzles …”
This was a fun little game. Wish it were longer and got more challenging!