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	<title>Comments on: The Gainful Waltz (Nora Shishi)</title>
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	<link>http://www.freeindiegam.es/2012/04/the-gainful-waltz-nora-shishi/</link>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/04/the-gainful-waltz-nora-shishi/#comment-865</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 22:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=414#comment-865</guid>
		<description><![CDATA[And, apparently, totally incorrect! (see Humming&#039;s comment below)

I&#039;m still convinced, however, that there&#039;s no rear wall to the castle. [probably the same emoticon as before, but this time with cheeks reddened a bit]]]></description>
		<content:encoded><![CDATA[<p>And, apparently, totally incorrect! (see Humming&#8217;s comment below)</p>
<p>I&#8217;m still convinced, however, that there&#8217;s no rear wall to the castle. [probably the same emoticon as before, but this time with cheeks reddened a bit]</p>
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		<title>By: Humming</title>
		<link>http://www.freeindiegam.es/2012/04/the-gainful-waltz-nora-shishi/#comment-863</link>
		<dc:creator><![CDATA[Humming]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 22:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=414#comment-863</guid>
		<description><![CDATA[Uh from what I gathered the wings let you float (hold down the mouse), the dress blocks fireballs entirely (ice dress?), and the &quot;binoculars&quot; are a jetpack (double click to boost).]]></description>
		<content:encoded><![CDATA[<p>Uh from what I gathered the wings let you float (hold down the mouse), the dress blocks fireballs entirely (ice dress?), and the &#8220;binoculars&#8221; are a jetpack (double click to boost).</p>
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		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/04/the-gainful-waltz-nora-shishi/#comment-862</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 22:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=414#comment-862</guid>
		<description><![CDATA[verrrrrry tenuous :P  ]]></description>
		<content:encoded><![CDATA[<p>verrrrrry tenuous <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" />   </p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/04/the-gainful-waltz-nora-shishi/#comment-857</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 21:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=414#comment-857</guid>
		<description><![CDATA[Oh, it takes a bit of metaphorical transformation, but my thinking was that higher average coin-height is functionally equivalent to having augmented sight: it&#039;s like you can see the coins from further away, appearing earlier on the horizon before they move down to your position. 

(Obviously liberties were taken to bring this all into a 2-d plane. My guess is that the coins are being lobbed in through the absent fourth wall, since them passing through the floor unimpeded just makes no sense. [some emoticon; reader&#039;s choice])]]></description>
		<content:encoded><![CDATA[<p>Oh, it takes a bit of metaphorical transformation, but my thinking was that higher average coin-height is functionally equivalent to having augmented sight: it&#8217;s like you can see the coins from further away, appearing earlier on the horizon before they move down to your position. </p>
<p>(Obviously liberties were taken to bring this all into a 2-d plane. My guess is that the coins are being lobbed in through the absent fourth wall, since them passing through the floor unimpeded just makes no sense. [some emoticon; reader's choice])</p>
]]></content:encoded>
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	<item>
		<title>By: xAMAZINGx</title>
		<link>http://www.freeindiegam.es/2012/04/the-gainful-waltz-nora-shishi/#comment-855</link>
		<dc:creator><![CDATA[xAMAZINGx]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 20:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=414#comment-855</guid>
		<description><![CDATA[This game was xAMAZINGx]]></description>
		<content:encoded><![CDATA[<p>This game was xAMAZINGx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/04/the-gainful-waltz-nora-shishi/#comment-853</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 19:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=414#comment-853</guid>
		<description><![CDATA[Wait.   Why do the binoculars make sense?]]></description>
		<content:encoded><![CDATA[<p>Wait.   Why do the binoculars make sense?</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/04/the-gainful-waltz-nora-shishi/#comment-834</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 15:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=414#comment-834</guid>
		<description><![CDATA[It&#039;s interesting that this one manages to be so charming (and &#039;sticky&#039;). You&#039;ll enter the first door and assume that what you&#039;re seeing is an item shop, most likely a waypoint preceding the first level. But the coins are apparently being generated inside the shop -- curious --  and small fireballs occasionally travel across the shop&#039;s floor. By the second room it&#039;s abundantly clear that these item shops are the game itself, and while one might expect that to feel like a let-down, it&#039;s not. Maybe it&#039;s because now this second shop has ghosts to complicate things, but I suspect it&#039;s because that curious looking middle item in this second shop -- the one whose purpose you haven&#039;t already gleaned from the first -- ends up frightening the ghosts away. And so you realize these aren&#039;t just ordinary power-ups and you&#039;re compelled to collect them all to see what the game has cooked up for you.

To answer increpare&#039;s question on the site&#039;s page (without putting these spoilers right below the game window itself), I suspect the blue dress lowers damage amount, I&#039;m pretty sure the wings add a small amount float to your jump, and I&#039;m almost positive the goggles/binoculars raise the average height of the coins&#039; arc. This last one is the slyest iconography, binoculars for coin-height, because only upon reflection does it turn out to be completely appropriate.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that this one manages to be so charming (and &#8216;sticky&#8217;). You&#8217;ll enter the first door and assume that what you&#8217;re seeing is an item shop, most likely a waypoint preceding the first level. But the coins are apparently being generated inside the shop &#8212; curious &#8212;  and small fireballs occasionally travel across the shop&#8217;s floor. By the second room it&#8217;s abundantly clear that these item shops are the game itself, and while one might expect that to feel like a let-down, it&#8217;s not. Maybe it&#8217;s because now this second shop has ghosts to complicate things, but I suspect it&#8217;s because that curious looking middle item in this second shop &#8212; the one whose purpose you haven&#8217;t already gleaned from the first &#8212; ends up frightening the ghosts away. And so you realize these aren&#8217;t just ordinary power-ups and you&#8217;re compelled to collect them all to see what the game has cooked up for you.</p>
<p>To answer increpare&#8217;s question on the site&#8217;s page (without putting these spoilers right below the game window itself), I suspect the blue dress lowers damage amount, I&#8217;m pretty sure the wings add a small amount float to your jump, and I&#8217;m almost positive the goggles/binoculars raise the average height of the coins&#8217; arc. This last one is the slyest iconography, binoculars for coin-height, because only upon reflection does it turn out to be completely appropriate.</p>
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