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	<title>Comments on: T in Y World (Tom 7)</title>
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	<link>http://www.freeindiegam.es/2012/04/t-in-y-world-tom-7/</link>
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	<item>
		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2012/04/t-in-y-world-tom-7/#comment-23588</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Thu, 27 Dec 2012 16:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=859#comment-23588</guid>
		<description><![CDATA[I just listened to the opening song loop like 15 times.]]></description>
		<content:encoded><![CDATA[<p>I just listened to the opening song loop like 15 times.</p>
]]></content:encoded>
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	<item>
		<title>By: haliphax</title>
		<link>http://www.freeindiegam.es/2012/04/t-in-y-world-tom-7/#comment-1758</link>
		<dc:creator><![CDATA[haliphax]]></dc:creator>
		<pubDate>Fri, 27 Apr 2012 20:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=859#comment-1758</guid>
		<description><![CDATA[Wow... much, much more than I expected. It still takes me a pretty long time to wrap my brain around many of the built-in levels, but I&#039;ve finally got the hang of it (to some extent). A very awesome concept, and executed very well!]]></description>
		<content:encoded><![CDATA[<p>Wow&#8230; much, much more than I expected. It still takes me a pretty long time to wrap my brain around many of the built-in levels, but I&#8217;ve finally got the hang of it (to some extent). A very awesome concept, and executed very well!</p>
]]></content:encoded>
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		<title>By: iestyn</title>
		<link>http://www.freeindiegam.es/2012/04/t-in-y-world-tom-7/#comment-1638</link>
		<dc:creator><![CDATA[iestyn]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 05:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=859#comment-1638</guid>
		<description><![CDATA[Wow, that&#039;s incredible... it&#039;s like a Dwarf-Fortress-O-Matic... O_O

Make the language more parseable (ala SpaceChem) and you&#039;re onto a winner with this idea.]]></description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s incredible&#8230; it&#8217;s like a Dwarf-Fortress-O-Matic&#8230; O_O</p>
<p>Make the language more parseable (ala SpaceChem) and you&#8217;re onto a winner with this idea.</p>
]]></content:encoded>
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	<item>
		<title>By: Bunnyvision</title>
		<link>http://www.freeindiegam.es/2012/04/t-in-y-world-tom-7/#comment-1620</link>
		<dc:creator><![CDATA[Bunnyvision]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 20:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=859#comment-1620</guid>
		<description><![CDATA[I am trying very hard to understand this]]></description>
		<content:encoded><![CDATA[<p>I am trying very hard to understand this</p>
]]></content:encoded>
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