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	<title>Comments on: stack::tracer() (nihilocrat)</title>
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	<link>http://www.freeindiegam.es/2012/04/stacktracer-nihilocrat/</link>
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		<title>By: nihilocrat</title>
		<link>http://www.freeindiegam.es/2012/04/stacktracer-nihilocrat/#comment-1812</link>
		<dc:creator><![CDATA[nihilocrat]]></dc:creator>
		<pubDate>Wed, 02 May 2012 20:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=962#comment-1812</guid>
		<description><![CDATA[It&#039;s indeed quite short, because it was made for the Ludum Dare 48 hour compo. Unfortunately I ran out of time before being able to make more levels.

Here is a version that has two (count &#039;em!) extra levels, plus a fix to the bug you found, and some other improvements: http://dl.dropbox.com/u/253784/stacktracer_postcompo.html]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s indeed quite short, because it was made for the Ludum Dare 48 hour compo. Unfortunately I ran out of time before being able to make more levels.</p>
<p>Here is a version that has two (count &#8216;em!) extra levels, plus a fix to the bug you found, and some other improvements: <a href="http://dl.dropbox.com/u/253784/stacktracer_postcompo.html" rel="nofollow">http://dl.dropbox.com/u/253784/stacktracer_postcompo.html</a></p>
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		<title>By: James Patton</title>
		<link>http://www.freeindiegam.es/2012/04/stacktracer-nihilocrat/#comment-1783</link>
		<dc:creator><![CDATA[James Patton]]></dc:creator>
		<pubDate>Mon, 30 Apr 2012 13:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=962#comment-1783</guid>
		<description><![CDATA[I also got the bug with the s-shaped tile; it&#039;s still possible to win by using a regular I-shaped tile and just going to the end and then walking off the right edge; you&#039;ll fall onto the platform. But yes, the s-tile would give you a much neater solution, and I see no reason why you&#039;d lose it.

It *is* much too short. I was looking forward to a complex puzzling game; instead it ended just as I thought it was coming to the end of the tutorial. But, the only reason I was looking forward to playing more was because what was there was engaging and was an intriguing concept.

Also, nice production values. Simple but elegant.]]></description>
		<content:encoded><![CDATA[<p>I also got the bug with the s-shaped tile; it&#8217;s still possible to win by using a regular I-shaped tile and just going to the end and then walking off the right edge; you&#8217;ll fall onto the platform. But yes, the s-tile would give you a much neater solution, and I see no reason why you&#8217;d lose it.</p>
<p>It *is* much too short. I was looking forward to a complex puzzling game; instead it ended just as I thought it was coming to the end of the tutorial. But, the only reason I was looking forward to playing more was because what was there was engaging and was an intriguing concept.</p>
<p>Also, nice production values. Simple but elegant.</p>
]]></content:encoded>
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		<title>By: Tilapia</title>
		<link>http://www.freeindiegam.es/2012/04/stacktracer-nihilocrat/#comment-1778</link>
		<dc:creator><![CDATA[Tilapia]]></dc:creator>
		<pubDate>Mon, 30 Apr 2012 01:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=962#comment-1778</guid>
		<description><![CDATA[Super sweet concept. WAY TOO SHORT! Also encountered a bug on the last level where somehow I lost the s-shaped tile, leaving me in an unwinnable situation.]]></description>
		<content:encoded><![CDATA[<p>Super sweet concept. WAY TOO SHORT! Also encountered a bug on the last level where somehow I lost the s-shaped tile, leaving me in an unwinnable situation.</p>
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