
A platforming game with block placement. – [Author's description]
Monthly Archives: April 2012 - Page 4
Controlling (Dan Lin)
Tiny Wor ds (BNeutral)

In case you wonder, this started from the idea of books being tiny worlds. Then somehow went into Twitter, with writing smaller than any other. – [Author's description]
Nano Spin (bitbof)

In a world inhibited by nanobots you have to get from A to B. But how? Rumor has it there is a lot of spinning involved. – [Author's description]
Tiny Galaxy (Robert Swan)

Goal: Find the 6 hidden artifacts for everlasting happiness by driving your tiny homeworld around in the tiny galaxy and interacting with the other tiny worlds… – [Author's description]
A Super Mario Summary (Johan Peitz)

I tried to recreate every level in the original Super Mario Brothers game, but on a single screen each. The result is a puzzle platformer where you need to combine reflexes, timing, and clever thinking to succeed. – [Author's description]
Scape (Andrew Morrish)

Move around to plant trees, fill every spot. – [Author's description]
Fort in the Woods (pkdawson)

A turn-based game where you build up a fort and defend from attacks. – [Author's description]
Planet 161 (Saint11)

Gameplay inspired by Sokoban, Goof Troop, Quackshot and suteF. – [Author's description]
(via indiegames.com)
Pocket Planet (MoltenMustafa)

This is game is kind of a … platformer RPG of sorts? It has some grinding in it, but that was mostly because I enjoy that kind of stuff, not because I wanted to pad out the game. The main goal is to get to the … goal thingy in the middle of the planet. – [Author's description]
Fractality (Zaratustra)

Press R to go back to your last checkpoint. – [Author's instructions]

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