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	<title>Comments on: Niña Neuve (Jonathan Whiting)</title>
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	<link>http://www.freeindiegam.es/2012/04/nina-neuve-jonathan-whiting/</link>
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		<title>By: Nic</title>
		<link>http://www.freeindiegam.es/2012/04/nina-neuve-jonathan-whiting/#comment-1595</link>
		<dc:creator><![CDATA[Nic]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 21:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=705#comment-1595</guid>
		<description><![CDATA[This game does a great job of introducing its mechanics. Many games resort to explaining things with a text box, but here the levels are designed so you can figure out the rules on your own.

Good music too!]]></description>
		<content:encoded><![CDATA[<p>This game does a great job of introducing its mechanics. Many games resort to explaining things with a text box, but here the levels are designed so you can figure out the rules on your own.</p>
<p>Good music too!</p>
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		<title>By: Nic</title>
		<link>http://www.freeindiegam.es/2012/04/nina-neuve-jonathan-whiting/#comment-1594</link>
		<dc:creator><![CDATA[Nic]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 21:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=705#comment-1594</guid>
		<description><![CDATA[I got stuck at one point (The first time the music changes). When I changed floors, the boulder fell behind some glass panes and I couldn&#039;t get to it.]]></description>
		<content:encoded><![CDATA[<p>I got stuck at one point (The first time the music changes). When I changed floors, the boulder fell behind some glass panes and I couldn&#8217;t get to it.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/04/nina-neuve-jonathan-whiting/#comment-1564</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 23 Apr 2012 17:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=705#comment-1564</guid>
		<description><![CDATA[Those empty floors serve a gameplay function as well. Without them, failure on the level immediately below would force you to repeat the one above (during which failure would take you even further up/back). So the empty rooms serve as a clever backstop to all that potential repetition.]]></description>
		<content:encoded><![CDATA[<p>Those empty floors serve a gameplay function as well. Without them, failure on the level immediately below would force you to repeat the one above (during which failure would take you even further up/back). So the empty rooms serve as a clever backstop to all that potential repetition.</p>
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	<item>
		<title>By: thecreepyhour</title>
		<link>http://www.freeindiegam.es/2012/04/nina-neuve-jonathan-whiting/#comment-1563</link>
		<dc:creator><![CDATA[thecreepyhour]]></dc:creator>
		<pubDate>Mon, 23 Apr 2012 16:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=705#comment-1563</guid>
		<description><![CDATA[I guess nueve makes reference to the fact that the rooms are 9x9 tiles in area.

Nice game. The concept of a small, changing box as a wider space is very appealing to me. Also liked the rooms? floors? where you don&#039;t actually do anything, which serve as a prelude to actual puzzle rooms with the same layout. And the almost minimalist repetition of concepts/challenges. Yes, I liked this a lot.]]></description>
		<content:encoded><![CDATA[<p>I guess nueve makes reference to the fact that the rooms are 9&#215;9 tiles in area.</p>
<p>Nice game. The concept of a small, changing box as a wider space is very appealing to me. Also liked the rooms? floors? where you don&#8217;t actually do anything, which serve as a prelude to actual puzzle rooms with the same layout. And the almost minimalist repetition of concepts/challenges. Yes, I liked this a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Whiting</title>
		<link>http://www.freeindiegam.es/2012/04/nina-neuve-jonathan-whiting/#comment-1554</link>
		<dc:creator><![CDATA[Jonathan Whiting]]></dc:creator>
		<pubDate>Mon, 23 Apr 2012 06:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=705#comment-1554</guid>
		<description><![CDATA[Ah, thanks for spotting the typo.  It should be Niña Nueve everywhere!  Blame bleary eyed proof-reading after an intense weekend.]]></description>
		<content:encoded><![CDATA[<p>Ah, thanks for spotting the typo.  It should be Niña Nueve everywhere!  Blame bleary eyed proof-reading after an intense weekend.</p>
]]></content:encoded>
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	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/04/nina-neuve-jonathan-whiting/#comment-1551</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Mon, 23 Apr 2012 04:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=705#comment-1551</guid>
		<description><![CDATA[Actually, maybe in this case the correct translation would be &lt;i&gt;Girl Nine&lt;/i&gt;.]]></description>
		<content:encoded><![CDATA[<p>Actually, maybe in this case the correct translation would be <i>Girl Nine</i>.</p>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/04/nina-neuve-jonathan-whiting/#comment-1549</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Mon, 23 Apr 2012 03:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=705#comment-1549</guid>
		<description><![CDATA[Beautiful game! It&#039;s strange, the page of the game is called &lt;i&gt;Niña Neuve&lt;/i&gt; while the in-game text calls her &lt;i&gt;Niña Nueve&lt;/i&gt; (which, by the way, is Spanish for &lt;i&gt;Nine Girl&lt;/i&gt;, which surely has some meaning?).]]></description>
		<content:encoded><![CDATA[<p>Beautiful game! It&#8217;s strange, the page of the game is called <i>Niña Neuve</i> while the in-game text calls her <i>Niña Nueve</i> (which, by the way, is Spanish for <i>Nine Girl</i>, which surely has some meaning?).</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/04/nina-neuve-jonathan-whiting/#comment-1544</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 23 Apr 2012 00:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=705#comment-1544</guid>
		<description><![CDATA[This is excellent. Similarly to Fracuum, it takes a bit to fully understand the implications of the central conceit, with the &#039;one room&#039; concept here seeming at first merely aesthetic but ultimately proving to have a whole series of concrete gameplay implications. Unraveling precisely what those are was very satisfying.]]></description>
		<content:encoded><![CDATA[<p>This is excellent. Similarly to Fracuum, it takes a bit to fully understand the implications of the central conceit, with the &#8216;one room&#8217; concept here seeming at first merely aesthetic but ultimately proving to have a whole series of concrete gameplay implications. Unraveling precisely what those are was very satisfying.</p>
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